not if you’re gonna eyeroll at us. 
change this (must be a power of 2):
and this:
iincreasing buf size for softcut leaves less RAM for user engines. incuding potentially RAM-hungry popular ones like Timber, Glut. in general, running out of RAM while loading samples in one of these engines will produce inexplicable errors in the user experience (unless/until we try and make a special mechanism to capture them from supercollider.)
~350s for each softcut buffer means that softcut process is using about ~135MB or ~25% of total RAM in the system. there is still ~580MB available for engines, over 50% of system. if that balance is deemed conservative, the change is simple enough for basically anyone to make, and @tehn as the project leader can decide if it’s a good idea on balance for the upstream master branch.
alternatively / additionally, the MLR script could assign buffer regions to clips differently. AFAICT all voices use only the first buffer (there are now two buffers, b/c this was requested of me a while back), so MLR could (say) increase the count of clips from 7 to 8, put 4 clips on each buffer. each clip would be 75% longer. would require the script to redirect voices to buffers when assigning clips to voices.
personally, i am not gonna make changes to MLR script and will limit my contributions to the underlying C++ engine.