one note on structuring ‘sound’ rather than ‘notes’: you might want to play with sequencing things other than V/Oct inputs. that way you get structure, but not necessarily in the manner of musical notes. For instance, I really like running a Turing Machine into the CV in on a filter or wavefolder; it gives movement to a texture, but also can give it repetition or evolution. You could do similar patching sequencing or semirandom sources into a VCA CV input. It’s particularly interesting with things that shape harmonics, though (hence my ‘filters/folders’ suggestion) - it sounds as if something musical is happening, though you can’t quite pin down what.

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