Hey folks - any adventurous souls want to check out the preliminary updated version here that’d be great. Has MIDI Clock input for clocking from external source and a simple “multi-channel” breakout function using Outs 3-8 for individual tracks (intended for Rewire).

The in-built mlr files will be broken when not built as a standalone, but it should load external samples just fine.

This is for Max 7. Tested on 10.9.

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Wow. Thank you very much. Totally floored.

Working just fine so far in Max 7, OS X 10.10.4…

Wowzer - busy with two jobs for the next few days, but will try to take a look at the weekend.

Thank you!

I love the app switch in _sum the most. is there a way to break out that patch?

Been enjoying sync. Thank you.

Would it be possible to send a full stop message to sum?

When I press STOP on my external sequencer sum jumps back to step 1 in step but then just keeps going. I’d like to be able to just outright stop it dead in its tracks and let whatever last playing notes ring.

This is exactly what I would like out of monome_sum. All I want really. Sequencers spit out midi on different channels and individual channel rewire support. Boom.

Regarding multi channel outputs in sum, is there a way to assign individual outs on my 4-output sound card, or are they fixed, meaning I would need an 8-output sound card to route everything out individually? I know I can rewire with live and assign them however, but it would be convenient to do it right out of max. Thanks!

If memory serves the mapping is hardwired, but Max has internal output routings.

  • Go to ‘Audio Settings’
  • Click ‘Open I/O Mappings’
  • Assign the ‘Output Mappings’

What you’ll want to do is assign the first 8 ‘outputs’ (Max’s virtual outputs) to your hardware outputs. You can send more than one Max channel to a given hardware out.

Okay, found it. Options > Audio Status > Open I/O Mappings. Thanks!

Hi,

I’ve been facing trouble lately with monome_sum. I use OS X (10.11) and have a 128 walnut grid since 2014. The monome works fine in all other patches/applications, it’s just that it doesn’t work like it used to when using monome_sum.

When I plug in the monome (and get the connection indication lights) and launch monome_sum, I get no lights in response to pressing anything. I sometimes get some sounds from flin but there are no lights on the monome itself. When I try switching from flin to another application, I get no sound at all.

I tried reinstalling monome_sum but got the same results. Again, the monome works fine in when using Terms in Ableton or any other MaxMSP (I use Max 7) patch.

Thanks.

Are you using the stand-alone application version of sum included with the monome device installer, or the max patch version that requires max to be installed (even the runtime version)? The former version is available here: http://monome.org/docs/app/sum/

I have not been able to get this version to run, as it seems to max out cpu usage and crash. The latter max patch version works fine for me, though. It is available here: https://github.com/monome/monome_sum

Just click on download zip.

It would be great (especially for those of us who have held off on going eurorack) to update the links on the sum page to include this, as this thread is the only place I am aware of where it is available. Or perhaps the application version could be updated to include the more recently added features. It would be great for both to be available on the sum page. Thanks!

Many thanks for this. For some reason, the standalone version doesn’t work at all while the version that requires Max 7 works okay but crashes after a few minutes of use. I’m trying to use it for a live performance but at this rate I’ll have to rethink my performance strategy.

@hujairi - What is your audio buffer size and sample rate settings with the max 7 version of sum? It’s solid for me at 128/44.1 in 10.10. I was having many issues with 10.11 with max and max for live, so I downgraded back to 10.10. All better.

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@Galapagoose - Okay, having a problem with mlr in the max 7 version of sum. I can’t seem to assign loops to slots. I know you said: “The in-built mlr files will be broken when not built as a standalone, but it should load external samples just fine.” But if I load an external sample to a preset, then another to another preset, only the second sample loads for all presets when I open the patch again after saving. What am I doing wrong?

Edit: The max console posts the following error whenever I click on a slot in mlr or click on a preset:

buffer~ - filename.aif: can’t open

I got a Grid last week and briefly checked sum and it worked. Yesterday I wanted to explore it some more and it looks like this. No idea what happened. Can someone help?
(I’ve included my system info if it helps)

try the most recent version, which you run as a .maxproj from max 7 (see the text)

Thank you @tehn, it works flawlessly. I don’t know where I got that old binary, I must have followed some old link.

Quick (and total newbie) question on MLR in Sum: is it possible to load/play more than just two samples at once? I tried clicking on one of the buttons above either of the sample loading areas (1-8), but that triggers a ~buffer error in Max 7 related to the built-in samples. I swear I was able to do this once, but can’t replicate at all. If not, no big deal - even just two samples is loads of fun!

Hello there,

I am having issues with monome_sum. When I load the application, it will not make sound. It is quite weird because the grid itself works when I want to animate it, but there is no sound. I should reference that the sound on my computer is working just fine and dandy. So I am not sure what the issue could be.

Thanks,
Bre

just to confirm, do you have the midi device running to an instrument in ableton ?