@M4R71N
There are number of things you can try.
Easy one would be to first play with delays:
DEL a : execute
which you can place for example on script 1, so every time you send a trigger to that input, it will execute that script:
TR.PULSE 1
DEL 250 : TR.PULSE 2
DEL 500 : TR.PULSE 3
etc.
so in the above case your single trigger will produce 3 triggers coming out of three TT outputs.
but you can scatter them coming out of the same output as well, which will produce a mini sequence of triggers, each 1/4sec apart:
TR.PULSE 1
DEL 250 : TR.PULSE 1
DEL 500 : TR.PULSE 1
Add RAND instead of specific time values, and you will have a more unpredictable timings:
DEL RAND 1000 : TR.PULSE 1
DEL RAND 500 : TR.PULSE 1
Playing with these can go a long way.
ALSO, you can patch an output of your TT trigger to another TT input, where you can have additional scripts, so say your TR.PULSE 2 output is actually patched to input 2 on TT, where you have another script that produces additional pulses, with different values, etc.
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Then there is the internal TT metronome M.
Possibilities of using this for your objective are endless, but just to get you started:
put this in script 1:
M RRAND 100 1000
M.ACT TOSS
put this in script M:
TR.PULSE 1
What will happen is that now you will have a very chaotic output of triggers coming out of output 1. The scripts first sets a random time interval for the metronome, each time you send a trigger to input 1. It will be somewhere between 100milliseconds and 1 sec. Then it turns the metronome on or off, depending on whether TOSS will produce 1 or a 0, so the metronome will effectively be turned on and off randomly. And when it is on, it will spit out sequence of pulses, at that random time value, until next trigger to input one randomizes the time interval and/or turns it off again.
This will be crazy and random, but you can be very specific too. For example.
put this in script 1:
M 500
M.ACT 1
DEL 2000 : M.ACT 0
put this in script M:
TR.PULSE 1
So, each time you send a trigger to input 1, it will turn the metronome on, which will spit out a sequence of pulses for 2 sec. at 120BPM (every half a second).
Am not sure if this is what you are looking for, but these are some examples where you can start playing with structures and patterns.
Hopefully this helps.