currently this is not implemented. we may extend the protocol if this becomes a strong use case.

thanks for pointing this out! will update the docs. @ngwese had the correct answer.

Regarding file transfer and backup: @Tehn I believe you mentioned you’d like to implement a usb-stick backup scheme. Can we use a Terminal-based method, like the Trilogy modules, in the meantime?

Yes, the terminal-based option works-- but it backs up the entire firmware image (including scenes).

I’m looking to implement a mix-match scene system, so, for example, someone could upload a single scene which could be added to your collection.

I must reiterate that I don’t have a timeline on this, yet.

So, if I understand correctly, it grabs the whole kit and caboodle… but would work for transferring the contents of one Teletype to another, without putting a rip in the space-time continuum.

Understood on the timetable for further implementation. From all appearances, you’re not really sitting around with nothing to do. :stuck_out_tongue_winking_eye:

@tehn @Galapagoose Ok, i just managed to make the module crash after an attempt of writing a line longer than the screen capacity :yum:

By the way is there a bug report post or something like that to, maybe, help you guys improving the firmware in the future?

I have also experienced this crash repeatedly.
Reported to monome.

yes, you can report a bug on the github repository. i just created one for this issue:

Just want to put it “out there” and see what people think:

I think it would be amazing to be able to “mute” or “comment out” specific lines of code, and “unmute/uncomment” them as needed.

For example ALT-Z to toggle mute/unmute selected command.

It would make Teletype so much more performable (is that a word?)!

What do you Teletype users think?

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was just thinking that yesterday. not just more performable but would be helpful when investigating a complex patch. also a script mute/unmute - i know you could just unplug the trigger but sometimes you need to disable several triggers and it’s easy to lose track of where each cable was plugged…

i have to say, now that i had a chance to spend more time with TT it’s really quite amazing what it’s capable of. partly because you can “patch” certain things much faster and that invites more experimentation (a lot of “oh, but what if i add this too…” moments), and partly because it’s not just some gimmicky editing - it’s a full blown command line interface, so you can easily edit existing script by just updating the value, like CV range - great for modules that miss attenuators on inputs. the only thing i’m missing is Backspace not continuing to next character when held, i’m going to take a look at that.

not to mention that screen and the keyboard and it’s just like “Hackers” in modular world, sorry, geek alert! but funny enough, another aspect of TT which is great - you have TT communicating with other modules via remote commands but then you can still use actual physical patching between them too, so in a way it’s like circuit bending the code, illucia style.

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Agree on the backspace. Especially, since left arrow does that. I constantly hold backspace and expect it to advance automatically.

Speaking of features helping investigating/monitoring complex scenes:

Another feature I suggested to @tehn was the ability to continuously monitor variables and values in the LIVE mode. Right now you can punch a variable name and it will only display the value of that variable, at that one moment, which is helpful, but very limiting. I find myself using arrow and enter keys repeatedly to do fake continuous monitoring of changing values.

It would be great to just enter the variable, and see the value in the line above updated continuously: super helpful in programming!

AND, if that was also not just the one value, but if the LIVE screen actually displayed upward scrolling last six entered lines, one could potentially set up a screen that would give a live display of several key/important values being updated live and providing extremely useful overview of the dynamic elements of the scene.

Anyway, both of these features in my mind would make the Teletype even more of an instrument, where the code is being “performed”.

i like the idea of being able to monitor variables.
would also be useful to see which script is executing for 1-8, similar to M, while in Live mode.

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just chiming in to say i think muting is a cool idea

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it’s on the queue!

yeah!!

not sure how i missed this-- i spent the time to make a key repeat with arrows, so it should be no sweat.

this was in rev 1. it was sortof buggy and required a lot of screen redraws. there’s an annoying issue where the synchronicity isn’t very good due to fps refresh vs incoming trigger. i can re-investigate at some point.

yes-- i had “trigger mute” hotkeys in the spec but didn’t get around to it. i will add another issue!

glad you guys are enjoying it, all in all.

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@laborcamp really liking your work. off to laborcamp.org to see more.

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You are very kind @ether!
Thank you.

Just received mine !
(learning to use a QWERTY keyboard will be the hardest part)

This is lovely, as usual. I wonder, as an aside, if you could tell me how you are controlling the PO-12? I recently looked at the instrument but it seems its only connections are audio in and out and a click can sync it to an external clock. Is this what you are doing? If so you must be programming its patterns with its own sequencer, right?

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You are so helpful! Thanks for all these. I usually end up making similar for my own ruined memory and not so great at multitasking brain, but you saved me a great deal of time.

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Yes, you are exactly right: PO-12 is programmed previously, and controlled by shifting trigger patterns. Given that you can set up the PO-12 to play a sequence of patterns, it becomes a very interesting percussive stream that can offer a nice balance of predictable (since you program your own sequences), and at the same time (especially when fed an uneven trigger stream) organic and surprising content.
I also enjoy feeding the audio from PO-12 back into modular for further processing.
At the price these are sold for, I think it’s super useful and definitely a fun instrument.

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