msh
extensible grid keyboard
requirements
norns
64 or 128 grid (non-varibright friendly)
download
head to norns.local + click on the books
tab ovr to available & refresh community catalog
documentation
this is just a little sketch that i’m going to be expanding on as I go here. similar deal to earthsea, but there’s 4 grid-selectable scales up top that are defined in the script. I’ve got it hooked up to molly the poly with some d pentatonics right now which I am enjoying!
extending
just like wrms, the script is basically also a library, so all the bits are packaged up and acessible in an external mod (via include 'msh/msh' ). guts are commented up to explain what’s going on. I am using a lib which isn’t documented right now (crops) to take care of grid ui stuff, but hopefully what’s there is explained well enough. I’m around to answer q’s of course.
(hooking up a new engine, adding midi out, crow stuff, new controls, features, or combining with a softcut script are all very very very doable)
mods
wrmsmsh.lua (368 Bytes)
msh > wrms (need both scripts)
mshr.lua (8.6 KB)
example script for using the R engine with msh - synth engine is equivalent to moln
roadmap
- should probably put something on the screen I guess
- pattern recorders
- interlocking preset selector things
- variation using a deep r engine config