so here’s my most recent build that really explored this:
timerunner is the master clock here. I may send it to Telephone Game for dividing into something even slower (then back to Timerunner bc thats something you can do). I do not clock Marbles T from the main clock out on Timerunner, likely from the first division out. this may be redundant but I take a lot of advantage of Rate being a clock divider when receiving clock.
I would then clock Marbles X from the second division on Timerunner, possibly flipped by Branches. I am trying to create an impression of a pattern, not the pattern itself.
So, syncing Batumi to Timerunner, using the square outs to flip the logic on Timerunner gets me a mutating pattern controlling a mutating pattern. Sometimes a thing a happens, sometimes it doesn’t. Or Timerunner output 4 patched back into any of the logic functions…you see how my setup gets into a tangle.
For example I’d use a combination of trigs/gates like this:
Marbles T1 -> Peaks Env opens Plaits via LxD, the same channel is also struck by Timerunner’s third division out. Plaits gets v/oct from any X output, which is gated by S/H in Stages by T1, as X is being clocked faster than Plaits is getting “note ons.”
I really need to grab a tiny attenuator for Marbles because I just do. I also futzed around with an Old Pams for a while in this same setup but I vibe more with Timerunner.