Norniths - Crow's First for Norns

Norniths

generative sequencer based on Crow’s First script


*I really need to figure out how to take good screenshots

This started as ‘I wonder what Crow’s First would sound like on Norns’, and then playing around with the ghosts.lua script from the p8 lib.

Hacked up conglomeration of code from:

Crow’s First script by @Galapagoose
Graphics from a tweetcart, adapted to Norns by @eigen
Uses the P8 library from @eigen
Engine is PolyPerc plus attack, plus some other code from awake from @tehn

Requirements

Norns

Documentation

e1 - span
– hard stereo pan to mono

e2 - velocity
– clock bpm

e1 + e2 - divides steps for notes, but does not change the ‘screen clock’

e3 - diversity
– this is a simulation of input 2 for Crow, center (default) has little note diversity, the farther you travel away from center in each direction should yield more diversity
– the number of norniths increases/decreases with note diversity
– clockwise from center is one scale (black floating dots), counter clockwise is a different scale (grey floating dots)

k2 - clarity (each clarity setting has a unique animation)
– changes attack type:
—1 - percussive
—2 (default) - wavering between percussive and slight attack
—3 - long attack/smear

k3 - inspiration
–Crow pulls the ‘seed’ from the unique ID of the device, on Norns I used the current time in milliseconds as the seed. You can reseed at anytime with k3.
– reseeding changes both the notes and the rhythm

Download

v1.0.2

To install:
run this from matron: ;install https://github.com/hypnogogue/norniths.git
Then restart since it adds a new engine

28 Likes

you can take them on norns! check out these screenshot docs :smiley:

3 Likes

updated to v1.0.1:

  • UI improvements to diversity changes, ‘off screen’ timing
2 Likes

IG Demo

2 Likes

This is lovely - I’ve got it running though some filter FX and a Bastl Thyme (as ever) and it just flows so nicely.

2 Likes

That demo sounds incredible! Nice work!

1 Like