was it working with pre-2.0? this really sounds like a hardware problem.

first off, I really appreciate people helping me deal with these issues.

secondly, I can’t tell if this this is a bunch of unrelated issues or if they’re connected.

  • if I have nothing in the usb hub at all (no wifi, no grid, no usb midi), entering devices>grid crashes my norns all the same.

  • connecting an op-1 over MIDI seems to work just fine

  • grid behavior is inconsistent, but sometimes a bunch of random lights get lit up and that seems to coincide with maiden spitting out:

    lua: /home/we/norns/lua/core/arc.lua:234: no entry for arc 6
    
    stack traceback:
    
    [C]: in function 'error'
    
    /home/we/norns/lua/core/arc.lua:234: in function <home/we/norns/lua/core/arc.lua:220>
    

When plugging the grid into each port I get differing behavior. Sometime I get a single grid added: line, sometimes multiple, sometime a series of pset >> write: /home/we/dust/data/system.pset, and an occasional dev_list_add: error allocating device data.

grid into norns was working seemingly fine, but I hadn’t touched the system for the last few months due to a big move. I might be a failure of memory, but it definitely wasn’t disconnecting like this before.

[never mind, i was being dense.] something is pretty wrong if a grid is showing up as an arc, showing up as multiple tty devices, &c. i would try 1) different USB ports, 2) mounting the norns in disk mode and running fsck on it, 3) re-flashing the disk image, &c.

might be a good time to take the discussion offline, since i don’t think this is directly related to the contents of the 2.0 update… or maybe need a general FAQ regarding steps to take in case of apparent hardware failure or filesystem corruption.


for completeness: you’re not running some crazy script that allocates all the memory in the system… are you?


[mod hat: i’m considering moving all of this to the Help thread.]

I am running the most vanilla version of 2.0 that is possible, I think. No objections on moving it wherever you think is best.

I’ll reach out offline for guidance.

i’m getting a full disk image together now that would facilitate a proper wipe/reset…

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Correct.

This would be a serial connection, not ethernet. So you’d be using kermit or some other serial protocol file transfer mechanism. These are slow and unreliable. Ethernet is the way to go and for that you’ll need an ethernet cable (with appropriate adapters as needed).

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speakerdamage
ngwese
Yep ok with that - many thanks!

some ash isssues: orbit doesn’t draw ,
playfair error:

SCRIPT ERROR: load fail
/home/we/dust/code/ash/playfair.lua:20: module ‘we/lib/ack’ not found:

Do a git pull in the ash folder. IIRC it solves it.

i’ve already downloaded and replaced the ash folder via ftp. what would the difference be? besides I’m not familiar w git pull :slight_smile:

none.

Using git pull is just a little more direct. note, you do need an internet connection to use git. Just ssh into norns, navigate to ash with cd dust/code/ash. Then type git pull that’s it!

thanks…did it:

error: Your local changes to the following files would be overwritten by merge:
orbit.lua
Please commit your changes or stash them before you merge.
Aborting

problem still here

better now, only remaining problem: can’t see orbit’s graph

If you git stash and then git pull you should have the latest version. Git doesn’t like it when you have changed a file and then try to overwrite it.

If you made changes to that script you wanted to keep, you could bring them back with a git stash pop afterwards, but I think in this case you’re better off blowing away whatever changed. I’m not 100% certain the above will fix it but it is worth a shot.

(To me this really speaks to how git isn’t a good distribution method for end users - it’s so esoteric that after using it professionally for years I’m still googling for basic shit. As script creators we should probably tag releases and point to the zip files to sidestep this… I think @its_your_bedtime ‘s Librarian script is the future. )

you should be able to just delete the entire ash folder in SFTP and replace it with a new .zip download. this would be my recommendation at this point.

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I think I’m sorted thanks, just to confirm does the orbit script have any special graphic drawing?

yes it has a screen interface— but there might be an error in the script. i need to check it out.

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new disk image is in the top post. confirmed working with CM3+

8 Likes

Wunderbar!

Does this need an additional step to make full use of the extra disk space, or does the full disk image take care of that as well?

this is sort of a meta norns post, but would it be beneficial to set up the full image download using bittorrent? I know I wouldn’t mind seeding if it helped ease bandwith issues.

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