Depends on what/where you restored the we directory from. It has indeed been removed from the repo.

Possible bug - looking for confirmation.

levels page not getting updated with values from script load, and/or script load ignores set levels for cut

  • Turn cut all the way down on the mixer levels page.
  • load awake
  • awake plays with standard softcut reverb level
  • mixer page levels for cut still show all the way down
  • changing cut level then adjusts the reverb level

Question might be - which settings take precedence? Master levels settings or the loading script settings?

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this is actually a messy problem that needs to be resolved with the param menu update.

right now the way to update audio levels is to call ie

audio.level_cut(x)

which is what both awake and the menu level page do.

but the menu level page uses the mix class which is a paramset, so it can do get as well. clearly updating audio.level_cut directly is not going to update the mix pset.

right now this is a bug and will be addressed in the massive param page overhaul— or there might be a quickfix: https://github.com/monome/norns/issues/838

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quick question, probably a summary from somewhere else- i’ve read every norns thread religiously on here, and used the search function to my utmost ability this evening, but can’t seem to find what the deal is with the old dust folder that is now on my norns after completing the latest update? guessing the scripts in there won’t necessarily run without being rewritten? or is it just to put them in the correct file path and get lucky on some of them? i’m “missing” a couple of “essential” ones from norns 1.0 that i haven’t seen in the library or otherwise here lately. not that i’m ungrateful for what there is or expect anyone to just automatically update their code! just wondering if there was a protocol in place which i missed…

No you’re right about what you said (scripts need to be slightly rewritten to fit 2.0) but maybe tell us what scripts are missing from the new library because I seem to remember every code I had (and I downloaded them all in a frenzy) being updated at some point (it wasn’t the case immediately but it is now) because this community is crazy that way.

Edit : also I seem to remember some scripts changed names or update with other features or are in a general batch of scripts so maybe you missed them in the library section? Again, I just download everything in a frenzy and then check them one by one!

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the renamed folder is just so you don’t lose any local changes you made, recordings, whatever.

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thanks for your response! i checked and it looks like the 2 scripts i really miss now are flin and boiing:

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I found an old version of flin, I’ll throw up a gist/repo when I get it working with 2.0.

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I think I know of two more scripts that are not working with 2.0. If I’m not mistaken - they are Quadrangularis and Ekombi.

@instantjuggler

Here are Flin and Boingg.

@artfwo and @declutter I briefly looked for a place to PR these changes, but couldn’t find repos outside of the old /dust folder. I hope I am not stepping on any toes by doing it this way :sweat_smile:

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Thank you so much for this!! And all your other work around here too, I’m so grateful!

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Thankyou! I was wondering why flin was missing in v2 just the other day

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liking to remember (because I’ll forget otherwise) - would be cool to see these added to the Library here.

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Oh fantastic! Thank you. Very helpful.

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Is this still on your radar @zebra ? :pray:

Yes sure. A plethora of bogies.

but yes, tape behavior in particular was annoying last time i used it.

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part of the annoyance is the lua end of the UI, so it might need a general reimagining

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I just started scripting on a fates build, running 200106, and wanted to confirm that this issue is not supposed to have been fixed yet, right ?

There is only one setting. The mix page doesn’t update to reflect changes made directly from a script

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this is fixed in an upcoming param menu overhaul

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