@Ars10 Happened to me yesterday. As Alessandro pointed out, it’s likely a duplicate engine. The Help section of the Norns docs got me back up and running in about a minute.
One of the things I love about the Timber script is the ability to utilize built-in LFOs for modulation of specific parameters. Which got me thinking…how feasible would it be to have a modulation layer that any script could use? Maybe something like 3 LFOs with variable waveshapes (just like in Timber) that one could use to, say, modulate the panning of voices in Cranes, of the amplitude of a track in MLR.