@tehn
was getting audio engine errors after this most recent pull
from crone.sh
ERROR: duplicate Class found: 'Engine_Sway'
/home/we/norns/sc/engines/Engine_Sway.sc
/home/we/dust/scripts/sway/Engine_Sway.sc
Looks like Engine_Sway.sc got added to the norns distro, but it’s also in carltesta’s distro.
So - does the engine loading stuff need to error check to see if the engine already exists or…?
EDIT:
SuperCollider does not allow duplicate class definitions and will fail to compile if you’ve accidentally installed conflicting packages.
so I guess we just need to be aware that engines can’t be in more than one place?