Thanks for catching that, I really need to figure out how to use relative and/or norns system paths in lua.
totally gasped when world 2 loaded sound + visual.
The sound reminded me of Buddhist prayer wheels and bells in Siliguri, but the temple/castle is defiantly of Japanese inspiration. I wish I had the time to bring the other two worlds to the same level of polish, but my limited spare time has been poured into midigrid rewrite. The first world was going to be mesa’s and the third would have stars orbiting the “incal”.
Totally geeking out here, the rain was originally just straight lines and the droplets are actually an artefact of Cario’s anti-aliasing that I discovered accidentally. I also had lots of issue’s with banding on my screen before I got everything at the right levels, it really reminds me of developing on a 386 laptop, but with a few modern conveniences.
BTW if anyone runs this on an amber or green display I’d love to see photos of world 2 & 3 