i was suggesting perhaps three clocks per voice, each modulating something… but that’s just a suggestion. you can also of course have one clock changing several voices… cross-modulating somehow. for me the interesting part includes odd overlapping time intervals for maximum variations between the parameters.

tons of territory to explore!!

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final week! how is everyone doing? i figure this coming weekend we’ll all be doing last-minute script sessions? anyone have any sneak peeks?

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ahhh between deadlines for other code and birthdays I could only be able to put aside the 31st for this … we’ll see !

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This is my first script experience.
Lots of false starts with lots of different methods/modulation strategies. Not struggling so much with the coding. Its making music I like that’s holding me up. I may be overreaching the prompt and trying to make it do too much. But, I’m learning a ton, enjoying the process and will accept however it sounds in the end.

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i’ve improved the voices setup a bit, also getting along with softcut much better now.

still looking for the ideas for simple/complex rhythm control though.

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i really need to start this! :sweat_smile:

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@tehn thanks for the stream lesson from a few fridays ago

watched the 1st half today and i’m about to start making something of my own based on that

will watch the 2nd half and make note of specific questions

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psyched you’re digging in!

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Having some fun with probabilistic sequencing here. A lot of this code will change (especially since there’s no user control at all right now), but this is what I’ve got so far.

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hey tried this but i think it needs the .pmap looks great though!

It shouldn’t need a pmap file, but enc() did reference a parameter that I had removed, so maybe that was your problem? I just pushed some updates this morning.

edit: more fun:

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Is there a way to modulate reverb on a single softcut voice ?

reverb send is for all softcut voices, so no, can’t isolate

how’s the script coming?

OK, that’s simplified that then !

The script is coming on. Just trying to get some interesting complexity balanced with something I’d like to listen to . . .

//////// EXTRA TIME (!)

@dan_derks and i have been playing catch-up and really wanted to do something engaging for the lead-up-to-deadline, but it’s not looking realistic, so— we’re extending the deadline to june 8 (one extra week) in anticipation of putting up a few more inspirational/informative bits.

in the meantime, please ask questions and share progress! i’m super excited to see what you all have come up with.

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YESSSSSSSSSS

thank you!

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Oh thank goodness! Thanks!

super cool looking!
can’t wait to see and hear the finished script!

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One more WIP snapshot, hope I’m not dominating this thread.

Started working more on visuals last night, with the idea of making something tracker-like, but since I’d spent much of the day watching the profound & powerful protests in Minneapolis and across the US, my dumb scrolling notes looked to me like smoke and embers. Figured I’d go ahead and run with that.

Added a file of bowed and e-bowed lap steel earlier today. Accidental bonus in this recording of sirens from outside my window.

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OK, so I have a question too:

Is there a way to make clock coroutines that use clock.sync() respond more smoothly to tempo changes? From what I’ve read of the code, I think the internal clock determines its current position in beats by dividing the number of seconds since boot (or script start, or something) by the tempo, which makes sense but makes small tempo nudges sound pretty Musically Weird: instead of the next beat happening slightly earlier or later, it sounds as though the play head / song pointer has jumped somewhere in the past or future. So sometimes the next beat / musical event may actually happen sooner if the tempo has just been reduced, or later if the tempo has been increased.

Does that make sense, and if so, is there an easy way to work around that behavior?