I had the same problem adding the script via maiden. Try adding the folder directly via Cyberduck.

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ok that worked thanks :slight_smile:

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Do combo scripts show in Maiden’s updater view? How are those suggestions ā€œcuratedā€?

I love everything about this stuff I just can’t piece it together for lack of brainzpower My current norns use case is more buddha machine-like perhaps. just pressing buttons for winding down. I’m so happy for it, and also just passively slow-learning stuff by browsing these threads is great.

Glad you got it working! The decimator engine was added to otis in an update, you may need to update your copy of Otis :slight_smile:

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Fantastic scripts thankyou!

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The updater view presents a list of scripts that have been added to a file in the https://github.com/monome/norns-community repo. There are a number of folks from lines who can add to that, including merge pull requests from other contributors. So if someone created a new script, or combo script, they should also create a pull request against the norns-community repo to expose their script in the updater.

Just curious if it’s possible to use say a looper script and a more effects based script at the same time?

I think I read that anything can be recorded to tape so I imagine if I can’t use multiple scripts I could just use an efx script on a recording from a looper script.

Just ordered a Norns shield and really excited. Loopers/samplers r a big part of my workflow and I think the Norns is gonna open some doors for me :hole:

the fugu/reels link you posted is down, any chance you could link it again? it’s not totally clear to me what should replace ā€˜ā€” your script’ here. would be awesome to add reels to animator, fugu, etc

reels
function init()
   reels.init()
end

function key(n,z)
  if reels.active then
    reels:key(n,z)
  else
   -- your script
  end
end

function enc(n,d)
   if reels.active then
      reels:enc(n,d)
   else
   -- your script
   end
end

function redraw()
  reels:redraw()
end

also, thanks @Justmat for oats and earthbound! bummed i’m just finding these now, these are amazing

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unfortunately i dont have it anymore.

to include reels into other scripts you need to modify script enc() and key() functions with if-else conditions from my example.

--your script - line where original function of script should be moved.

reels.init() and reels:redraw() should be just appended into corresponding functions

just getting around to this - works great. thank you! have been thinking about picking up a norns shield for this exact purpose. expands on the stock ā€˜tape’ functionality nicely. added reels to animator and showers, will get around to more and update here. quick audio snippet running showers, a field recording on reel 1 and me running my hands over a music easel keyboard into a short buffer on reel 2

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ooo that’s fun. I’ll have to try this out!

A nice mod might be to sync reels with animator’s clock and add a quantized record option. Would be a bit more work though. Could be fun for combining reels with any clock based script, actually

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