this isn’t quite right. with zero overdub, you are still recording (if the record flag is set for the voice in question), but fully replacing the previous content. so next time the head loops around, you will hear the thing you recorded last time, but only once.
(other mlr issues… i dunno right at the moment. maybe brian and i will work together on which things are lua-side issues and which might be inconsistencies in the engine behavior. so far in my use of mlr i haven’t really noticed anything outside my expectations, but haven’t used it super extensively or in every possible configuration.)
that’s odd - both inputs should be going to all tracks, and all tracks should be going to both outputs. i’ll assume this is an engine bug and try to reproduce.
yes, tracks are mono.
MLR improvements that are definitely on my plate:
- improve resampling when recording at speeds besides 1. (it is quite wrong at the moment. i have a correct version that is not quite working on ARM for some reason, and will get it fixed asap.)
- deal with stereo samples more intelligently i guess.
- increase the track count if possible (this is dependent on sorting out some systemic issues with audio glitches at relatively modest CPU loads)