Okay, so, both Takt and Orca could achieve similar sound properties of this.
While Takt currently uses the ack engine, Orca uses the Timber engine, which appears on the surface to handle samples in much like the way this computer you showed me.
With Takt, when placing a sample on the sequencer timeline, you choose the position of where in the sample you start from. There currently isn’t a way to randomize the location of that position each hit. Instead, you can line up a few on the time line and there is a grid input that will ‘randomize position for track’ meaning next time you run through the sequence, all entry points will have been randomized. Pretty cool. But if you don’t press randomize again, they’ll be in the same place on the next sequence cycle. You can randomize probability of your trigger firing, so, you could build some stuff where sometimes it fires and sometimes it doesn’t, but it might not be your best go.
Orca has sort of a different thing going. You can load a whole bunch of samples, including one like this guy has loaded, you will place it with a ‘ symbol, choosing the sample, the octave and the pitch. Then, there is a variable for ‘in-pos’ this is where in the sample your trigger begins. You can set up a semi-random variable for the in point to create this jumping entry point you showed. I’m might look very different on the surface, but it’ll be the ASCII version of what you’re looking at right here.
If you’d like a little more explanation of ORCA if you like, just shoot me a PM if you need a hand.