WIP concepts for norns/grid/crow:
Each button on a Grid represents a pseudo random note/trigger pattern. One section represent notes, the other half represent triggers, so they’re divided in to two sections across the Grid.
Patterns can be combined/merged by activating a second pad, or even a third pad.
Norns UI handles quantizing scales, velocity randomization, probabilities, channel count, connectivity etc. The “usual” stuff.
Another idea I have is to port the Zularic repetitor from noise engineering to Norns (w/ arc support perhaps?)
I plan on making these when I have the time, but if anyone wants to take a swing at this be my guest.