i don’t have much background at all to articulate this clearly or any idea of how it would be done. But, I was wondering if it would be possible to make a cartesian sequencer like the Make Noise Rene that works with the grid in a flexible, intuitive way. I don’t have a rene, but i’ve used similar sequencers in Vcv Rack such as Gridseq and Bene (i think there are a couple more) and i think it would be cool to determine the direction in a more playful performance oriented manner. That’s the kind of thing i imagine when working with the grid, a kind of hands on evolving tactile elastic sort of “living” sequencer. like when i see video of people performing multi-gestural grid presses in cheat codes or loom, i imagine different combos creating different complex results. something where what you play actually has an effect beyond just one note in a pattern or one trigger. This may even already exist in few current scripts, i don’t know.
Loom kind of gets there. I think another cool idea would be a version of Loom with a little more generative aspect. Or a way to morph the patterns note by note while its running. I forget who it was, but i saw someone on instagram do something similar with Teleype and a grid recently. like a kinetic pattern sequencer where triggers bounced off of other notes or rules.
Edit: it was A Scanner Darkly. if someone could recreate this in norns with midi out, i would be very grateful:
Maybe something like Rebounds but with grid functionality. A sequencer where you could set up barriers, like the game “snake” or whatever it’s called, then generate the balls/notes by pressing a pad on the grid and then somehow changing their direction and speed on the grid. Maybe the sequence even degrades over time so you have to constantly generate new notes to keep it running. I don’t want a game, just a playable instrumental sequencer that uses only the grid for all pattern generating/animating/morphing/decaying/travelling/ functions.
you know how Animator has the ability to set loops, similar to MLR? what if you could do that, but also that loop travels around the grid in a path and crosses other loops, where when they interact, a new pattern emerges. i guess something like Borderlands granular where you can overlap audio clips, but in a more automatic, motion-based direction.
this is all over the place, because it’s an abstract idea. like most of my musical ideas, i dont even really know want i want. but i do have a vague abstract idea of what i think would be really cool and useful for more experimental and interesting musical patterns and phrases.
know what i mean? make it happen