An arc emulator for norns.
Knobs act as knobs, buttons act as old arc push-buttons.
Button 1 selects between knobs 1+2/3+4
Screen would display encoder position (inspired by @okyeron’s clARCk post)
meadowphysics for norns
- One mode could by like Playfair. Eight samples with the mp sequencer. Eight MIDI notes out.
- Another mode could be a synth with the mp note mode from Ansible.
I could imagine some of the Ornament and Crime sequencers ported over since the interface is perfect. Having those as MIDI sequencers or internal synth sequencers would be awesome. Similarly, something like Temps Utile as a MIDI and drum engine sequencer.
A looping random MIDI generator similar to Marbles.
A “macro oscillator” type engine that has three simple parameters and easily switchable algorithms. This would allow for more versatile sketches without needing to create lots of variations.
(In general, worth maybe a separate discussion, it would be useful to have engine “standards” for certain use cases. For instance, a category of synth engines that all have an ADSR along with certain named parameters. Then the sketch can list all engines matching the category and swap between them. Another standard would be triggered sample playback. Engines are not required to conform to any listed standards, but they can support the standards if they want to be used in a sketch that supports engine swapping)
A MIDI looper that takes MIDI inputs from USB, captures data as loops and processes them in unusual ways (Vague, yes, but I’m thinking about how I use my Hermod… transpose, slide, arp, probability, ratchet, time and pitch quantization, etc.).
A simple, gridless audio looper, something to mlr like easygrain is to glut. I’m imagining something like the looper from the ER-301 where the buttons can act like arm/punch/run and the knobs can act like speed/mix/overdub.
Related, I could imagine something similar to w/, but with something more like a 20-30 second “tape”,
An engine that can read a longer file and play it back as slices.
A microsound synthesis (not sample playback) engine. Think glisson, pulsar, trainlet, etc.
Not sure if there’s enough juice, but a convolution reverb engine. SC already has some Convolution opcodes to make this easy, but it gets wildly more expensive with longer files. Perhaps there could be an internal restriction on file length.
Phase vocoder spectral processor. A lot of SpecOps was inspired by the PV UGens in SC.
A real-time loop glitcher based on the classic BBCut UGen.
Modulation CC generator/sequencer (LFOs, random, etc.)