Hi thanks! I was planning on using that library for everything but the glyph part. Maybe I’m not completely aware of it’s capabilities. Does it have a way for users to name or or identify an object?

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if I’m following, you can do something like this, for example:

local list1
local list1_items = {"one", "two", "three"}
local list2
local list2_items = {"a", "b", "c"}

function init()
    list1 = UI.ScrollingList.new(0, 0, 1, list1_items)
    list2 = UI.ScrollingList.new(0, 0, 1, list2_items)
end
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Right so I’m needing a way for the user to enter a name or a glyph quickly, which will save the object to disk for future recall. Like how kria does this with it’s glyph system. I just want to put that into a tool that can be used by others in tandem with other tools like the ui lib. Another example of a naming input tool would be the wifi password screen. Or the newer hid example that uses a typing keyboard.

I’m curious if anyone has done or started any sort of midi control app. I’m thinking controlling Meris, OTO, Chase Bliss, etc. effects, managing presets. I feel like norns has the potential to do more than what the pre-built devices on the market can (MIDI CC LFOs, for example), as well as act as a looper or delay synced to midi clock.

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indeed I was considering making some sort of midi pattern bank like the alesis mmt8

it would be super easy. check out the norns study for midi!

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(back in 1.0) I made a variation of the “step” sequencer that would load any of a set of “known” breakbeat patterns. came up with a little format so the pattern file could be human editable in a text editor. (could probably map that to midi too)

Also had the idea to read midi files on norns, but that was a dead-end at the time due to some alsamidi or rawmidi constraints. Might be time to revisit that.

This reminds me I should grab the manual for my mmt8 (currently unused in it’s box) and read up on it some to refresh my memory. :slight_smile:

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What was the hurdle re: Norns reading MIDI files? If my band can’t find a drummer, I might be interested in making a little drum / backup machine that can read MIDI files :joy:

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It was awhile ago so I don’t remember specifics. Will need to poke at it again and refresh my memory.

(It came down to not being able to have ALSA read a file and give norns back a stream of midi data. And manually parsing the midi file format is not something I wanna do)

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I’ve got a script laying around that maps Grid buttons to midi bank changes which I was using as a pseudo clip launcher that elektron boxes would follow by changing patterns. I had the intention of mapping more things to each “slot”.

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Anyone thought of realizing something like Tom Mudds Gutter Synthesis for Norns?

Gutter synthesis is a purely digital synthesis process that creates
very physical, acoustic-like sounds using a network of resonant
Duffing oscillators. The software was created specifically for this
project, and is included with the release as an equal part of the
creative output. The downloadable version uses an interrelated
set of eight Duffing oscillators and associated filter banks.

https://entracte.co.uk/projects/tom-mudd-e226/

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there are many options for chaotic oscillators in supercollider and on norns.

if i’m not mistaken, duffings equation can be implemented with the WeaklyNonlinear UGen.

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Is there any way norns could have an overdrive/ distortion as a global effect? Or is this something that would have to be added as just part of a script? If so, I would love help creating it.

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it’s possible. but i doubt i’m alone in thinking this is almost always better done in the analog domain.

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SoundToys Decapitator would like to have a word with you then :slight_smile:

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right, “almost.” i’m a big Trash2 user too, which has a convolution engine in it and often doesn’t resemble anything analog. or the Thermionic Culture Vulture plugin, which takes an entire SHARC core to process its detailed circuit emulations.

my point is that (say) a simple saturation stage is not gonna cut it for me, compared to, say, running the output through a simple diode clipper that costs 25 cents to build.

but sure, we can put some saturation options on the norns output bus.

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Some output bus saturation options would be really great @zebra. Would be fun to have that extra digital fuzz.

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What would it take to transfer some of the aleph applications to Norns?

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+1 on this!!!

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I don’t know if this is simple or not, but I’d really like a script that takes stereo audio in and pitches it down and timestretches it. Like a speeded-down tape but with independent controls for time and pitch. It would need a rather long buffer I guess. Dunno if it is even possible.

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If you’re not too concerned about retaining transients, this sort of thing is actually quite possible with softcut alone. It’s a simple matter of reading and writing from the same buffer area at different rates. I have a half-working script for this I might turn into an app. It’s good fun!

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