@shreeswifty i finally sat down and made a basic but extremely commented script using SoftCut engine (same as MLR.) maybe something like this can be integrated into a study. it took me longer than necessary cause i also got ambitious with making a barebones sampler engine demo; maybe will get around to finishing that.
(2 asides:
- i’ve found that i can crash scsynth by flapping around past 0 with negative rates. dumb.
- dang, i’m not happy with the corners we cut for performance here. (linear resampling on playback, control-rate modulation of playback.) we’ve made some jack config adjustments, maybe we can squeeze the good-sounding stuff back in there.
these are related (ugen code) and i’ll put them on my list / on the GH issues.)
re: screen
sorry, my eyes kind of glazed over with the DPI / GL output. it seems like you’re trying to set up supercollider to do openGL stuff on rasbpi. ive never done this, and it has little to do with how we use SC in norns (we run it headless and do all gfx stuff through cairo in matron.)
i have proof of concept for building and running matron with cairo connected to x11 instead of framebuf
i’ll try and clean this up and get it together as a proper option when compiling matron (i don’t want to compromise norns hardware experience by always requiring libX11 and switching the setup at runtime.) but honestly i’m right in the middle of working week and this isn’t top priority (would rather work on audio side.)