i wish there was probability per track, but whatever. midi slots and slices is mind blowing. i was just trying to figure out a good workaround for this with track trigs using orca the other day.
this is so nice:
"Added support for triggering trig modes on audio tracks via MIDI. To enable this, set AUDIO NOTE
IN in MIDI CONTROL to either FOLLOW TM or MAP/TRACK.
For tracks configured to play slices or slots when receiving MIDI note data, holding a trig in GRID
RECORDING mode while receiving a MIDI note now locks the same slice/slot that is played to the
held trig."
@license I must have read over this maybe 20 times and i’m still not grasping the concept. that isn’t your fault, but would you mind maybe breaking this technique down for me?
One somewhat related trick I’ve been using more lately, and I spotted JakoJako doing this on YouTube, is to take a track that has a pretty sparse amount of events, like a slow pad, or a loop getting triggered every 4 beats or something, and set that track to play at 1/4 (or 1/2 or 1/8) speed. It ends up being pretty intuitive to have a step correspond to a beat. This has a couple of other benefits to me - obviously you can cram up to 64 beats into the track, but you can also cram 4 beats into a 4-step pattern, and then things like repeating hi hats become much easier to improvise with, especially using microtiming and trig conditions.
Also, depending on how long your loops are, you might look into the retriggering options as well. You only get up to 8 steps, but you can modulate the start and length, so it can be interesting to perform with or to build up complexity from a simpler sample. If you want to get really hacky, you can halve, or possibly even quarter, the perceived BPM to get what feels like 16 or 32 steps, respectively. For example, if you’re working at 120 BPM, instead change the clock to 60 BPM and then your 8-step retriggers are actually 16 steps. Of course, this breaks time stretching, but I almost never use it.
you’re still talking about ‘plays free’ triggering with the jakojako technique, correct? i’m not sure what “step corresponding to a beat” means really. you’re just saying that’s a better way to fit more loops into a track? i think i understand here. i haven’t tried it exactly how you mentioned, but i think it would be cool to fit larger events like a hi hat roll into one slow rate step. just wanted to make sure i wasn’t missing a cool trick there because i’m not fully understanding the trick
also, when you say “retriggering”, you mean the RTRIG (ratchet/burst) parameter, right? i actually don’t understand that second paragraph at all, besides the part about automating start & end playback position for random variation, but i am interested
sorry, for some reason i can’t decipher this. although i’m sure it’s not as confusing as i’m making it