Octatrack, 1 year later
Experiences, thoughts, workflows and issues
Note: this is going to be a bit longā¦
Iāve had the OT for over a year now, using it for the most diverse purposes. Some things worked, some less and in general I still am trying to figure out how to make it really fit into my setup. Still, I have collected enough experiences that it feels worth to write about them, mostly with the hope that they might be useful to some of you (who are maybe considering to get one, or trying to figure out how to use theirs) and with the hope to get some feedback on these thoughts from people who have more experience than me in the use of this device.
Iāll group my thoughts based on the intended use cases I have over the time I have used the OT
1) the field recording playback machine
One of the first things I did was load it up with relatively long field recordings and basically just play them back with some fx on them. I used the master out for the dry output and the CUE out to send certain tracks to the modular for further processing. Also I used a track to resample the master output and do some live slicing/sample mangling and the MIDI sequencer to send pitch data to the modular.
This did not work very well for me, in fact I have since abandone the OT in favour of a Pd/pisound based setup. This does not give me multiple outputs, but makes it a lot easier for me to set things up in a meaningful way for live performance. My issues have mostly been:
- If you want to do lots of slow changes in levels and fx, you need to pack everything into one PART. The reason for this is that ā since all parameters are stored inside a PART (including levels) ā when you cange it you will get jumping values. So for example if you fade a track down, then change to a new pattern that has a different PART assigned, which has the level set to 90, it will suddenly jump from 0 to 90. In a context where you improvise with the material ā so you cannot set things up in a deterministic way beforehand ā this becomes a problem.
- If you want to crossfade two recordings you need to use two tracks on the same PART, most of the time youāll only have 6-7 tracks available (considering one might be a recorder, and maybe one is a master track), so that is eating up your resources pretty quickly.
- Itās hard to keep track of what is playing and what isnāt. Listening is of course essential, but sometimes ā when thereās a lot going on ā itās very helpful to have some visual hints. But the OT does not give you many of these.
- You actually need to work around the way the OT is concieved to play long files. The standard way the OT works is with stuff getting triggered inside patterns, which loop after a certain amount of steps. If you have very long recordings you need to use one-shot tracks or trigger the samples directly from the buttons. So far so good⦠but I always had problems with stopping them, once they are playing.
- Most of all⦠if you just use the OT to play files it feels like total overkill.
2) drum machine replacement
The OT is a nice drum machine, albeit a bit of a quirky one. It gives you a lot of power to work with sampled material, you can tweak and mangle the samples a lot, plus having 3 LFOs and 2 fx slots per track is really great.
The downsides are pretty much three: no polyphony, a very menu-divy UI and only 8 tracks.
The polyphony part needs a bit of exaplaining. The issue is not so much that you cannot play two sounds at the same time on a track (which would ā at worst ā be a challenging creative limitation) but rather that any sound is cut off by the following one. So if you have a percussive sound with a long release tail, and trigger another sound before this one has finished playing, the release tail will be cut off. So you need to work around that or use more tracks⦠but thereās only 8.
I found that you always need to use one track as a master track, since the OT needs a bit of compression to not get buried in the mix, and you usually need one FX slot to do some tricks like beat-repeater effects and stuff like that.
I usually am able to use only 4 tracks for the actual drums, which means you need to get really creative to fit everything in.
What is killing it for me a bit is the fact that it takes a lot of effort to make thing work, plus any change you want to make is also a huge amount of work. So sometimes you have an idea, but for the time you are able to actually make that happen, the magic of the moment is kind of gone. Itās also very bad when you develop a song in a band context, since youāre always holding up the others when trying to make changes to the patterns/parts/sounds. This is also due to how the UI works, itās very menu-intensive, with lots of button combos and hidden stuff. You canāt just dial in a sound and carry on jamming.
I donāt think the OT was ever conceived to play back one-shot samples. Itās really focused on loops, be it live-sampled or ready-made ones. This explains why it does not work very well as a drum-machine and much better in other areas, which takes us to the next point.
3) looper and live sampler
This might be the area where the OT works best. Though if you want to use the OT as a classic looper youāll find it to be a bit of mixed bag.
If you want multiple pick-up-machine looper tracks with overdub and all that, and want to be able to have them phase (different lenghts) youāre out of luck, at least afaik. You can do that with flex machines (which are a lot more flexible indeed) but doing overdubs is a bit more tricky (albeit feasible).
Apart from that using the OT as a multi-track looper/live sampler is what has proven to be most rewarding for me. Itās not very hands-on (you need to practice a lot and know your moves beforehand) but once you get the hang of it, it gives you a lot to experiment with and to mangle your sounds live.
One thing to keep in mind though is, that you need to have most things set up beforehand. Tweaking things live is possible, but feasible only to certain extend in my experience, but more about that below.
I also have a Boss RC-505 and that is a lot more immediate, big illuminated buttons, mostly a 1:1 interface. But the OT just has so much more going on under the hood that I do not use the Boss much anymore.
4) performing live
Itās funny that Elektron chose to call the OT a āperformance samplerā, because I find this to be both true and utterly misleading. In almost every case the device feels like itās much more at home in the studio than in a live performance context. And it actually feels more like a tool than an instrument.
It does have at its core a powerful live-sampling engine, which letās you ideed use it in various ways as a performance instrument, but the way the interface is made, and how the features work, make its live-capability somewhat limited (to say the least).
While live-sampling indeed is quick&easy, everything you can then do with the sampled material needs a lot of preparation and is not really something you can do on the fly in most cases.
Since you have to prepare most stuff beforehand, performing on the OT often boils down to switching patterns and wiggling the xfader (often not knowing what exactly will happen, since the UI makes it really hard to reconstruct what is doing what, since the UI gives you really little visual feedbacks).
Two other things I have found to be hindering live performance and jamming:
- Gain staging: the OT is very sensible on wrong gain staging and not doing it properly will result in various audio problems (like things lacking punch or having a much lower volume). The problem is: gain staging is very fiddly and has a relatively narrow āsweet spotā which you need to hit. Proper metering is essential for this, but the OT only has one LED which gives you a very rough idea of the incoming level, and totally lacks any type of metering for internal audio flows.
- Creating patterns on the fly: this might seem a minor thing, but I find it very frustrating. Thereās no way afaik to create new patterns without stopping the audio. You canāt copy a pattern to a new slow without having to first change to that slot. So what happens normally is: you copy the pattern, switch to an empty slot (audio stops, because the pattern is empty), then paste-in the pattern data. You can of course prepare a ābare patternā in all slots, so thereās at least something in there, but when working on a track with the band I find that I continuosly feel the urge to copy the current pattern to a new one to create a variation on the fly (and often repeat that process).
5) Octatrack and the computer
Hereās another interesting thing I found: While the OT and Ableton Live are very different in what they do and how they do it, they also cover a lot of common ground.
The OT would be a great studio tool, but it has one huge bottleneck: file transfers. The process involves changing to āUSB disk modeā, which exits the current project, tranfer the files, then exit this mode again, going back to your project. If you donāt want your creative flow to say good by in a good moment you better have ALL your samples loaded onto the OT⦠but even doing so, youāll still need the computer for many things.
Basic audio editing is possible on the OT, but itās very bare-bone, so youāll still need a computer to prepare the samples (itās also much quicker, and you want to spend more time making music and less doing preparations, donāt you?). So you still need to transfer lots of stuff back and forth. Also recording stuff is much easier and controllable on the computer, thanks to proper metering.
I found that for my workflow it works a lot better to prepare the materials on the computer, then transfer finished stuff to the OT. Following this road the OT quickly becomes a mere playback machine, which is not really what I had intended it to be in the first place.
Final thoughts
I still like my OT, and want to use it, but Iām less sure about it now. A lot can be done with a bit of practice. One thing I found to be great on the OT, that itās very flexible and thereās a workaround for most things. You just need to be a bit creative with it and be aware of its limitations. So maybe I can still find ways to make it work for me.
For more ambient/field recording based sets I think Iāll use the Pisound box to play back field recs, do basic pitch and fx processing on them, and use an AUX channel on the mixer to send the audio to the OT for some slicing/looping and live sampling. This frees the OT from having to do the basic footwork and letās it do the stuff where it shines.