@Ukasz hmmm… the wave behaviour hasn’t changed from before. The only thing I did was to fix the wave speed and amplitude for the visualisation to the scripts’ default values and no longer adapt according to value changes.
How far the waves come down hasn’t changed. Oh actually the v1.0.0 did start with an empty screen and slowly populated waves rolling in whereas now I pre-generate the whole scene. Maybe that’s what you mean?
I want to find a more clever visualisation that doesn’t spawn so many waves on slow speeds that the CPU gets bogged down but tbh I’m not sure that’ll happen.
Time will tell