I may be misunderstanding here - but you can load up a audio buffer into any loop via the parameters
loop X > load audio.
hm one path towards this goal is to have an input source of noise and then randomly turn on and off the recording on different loops that you want to degrade to noise. you can also set the “pre” amount so that so that the audio on the loops slowly dissipates instead of getting replaced entirely. if you don’t have an input source of noise, you could also modify the engine to output noise and then edit the script to record that over the loops randomly.
thanks for joining in! sorry for the much belated welcome
are you intersted in a tempoary warble or more of a permananet toggled warble? I just realized I implemented a permanent tape warble (oooooo/oooooo.lua at main · schollz/oooooo · GitHub) but its currently not available to activate anywhere…
the temporary warble from the button is easy - it could be put into its own function that is activated by a button on the grid.
this is possible! softcut supports lots of filters and I only exploded the one (low pass). its moderately easy to do - here’s how it could be done:
- the voice level of all the fliters (hp, lp, bp, br) should be initialized here: oooooo/oooooo.lua at main · schollz/oooooo · GitHub
- a parameter with different options for filters (hp, lp, bp, br) should be added here: oooooo/oooooo.lua at main · schollz/oooooo · GitHub that parameter should have an action that sets the voice levels of the respective filters depending on which is selected.