i have a new version v2.1 ready which brings a number of improvements. the bad news: i had to make some changes in how the controls work. i do hope though that the benefits are totally worth it, and i don't anticipate any more major changes - after using it for a while i think it feels great. there still might be some bug fixes but nothing major (other than integration with teletype at some point in the future).
so the major change - the preset system is completely redone, and i had to change how it functions, but what you get in exchange is:
- instead of 16 presets you now have 8 banks of 8 presets - 64 in total
- perhaps the more exciting part - you can now select and change presets with arcs as well!
i've updated the manual and will do a video at some point, but here are some highlights:
- you can copy a preset to another preset (or multiple presets), same for banks
- any changes you make to any presets are remembered even when you switch between banks or presets - you still have to explicitly store them to flash if you want them to persist after powering off
- if you don't like your changes you can reload any preset / bank from flash any time
- best of all, all 64 presets can be selected when using arcs, and any changes made with arcs are stored in the preset when you store it to flash.
so the idea is that you can make any changes to presets while performing and then easily come back to the original preset by reloading it, and it's just as easy to make multiple changes and then store them at once. you can swap between grid/arc any time and your presets will track all the changes regardless of which device they were made with. also any changes made by mutate / rotate features can be stored - or discarded, as you wish.
finally, since you can always use Orca as a plain old sequencer just remember that each preset stores all 16 scales, so you can actually store 8 banks * 8 presets * 16 scales = 1024 sixteen note sequences with Orca.
what else is new: i wasn't completely happy with the randomize / mutate features as sometimes they would result in "dead" tracks (tracks that just stay on or off all the time), so now Orca will try to avoid dead tracks as much as possible. this is mostly important for the mutate feature as that's something you would use where you just want it to keep changing without your intervention. randomize was also modified to affect more parameters so it should provide more interesting results, and if you double press it it will randomize every single parameter, including the scale (the "complete chaos" mode).
some smaller improvements and bugfixes as well. the new release is here: https://github.com/scanner-darkly/monome-mods/releases/tag/v2.1