It’s so neat! @its_your_bedtime just posted on instagram minimap and tooltip functionality that answers a question i had about screen size limits. And now with Euclidean ops Orca (Urkel) keeps getting more exciting.

“I can’t help it, Laura. I’m drawn to you. Like a moth to a flame. A bee to a blossom. A mouse to cheese.”

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There is updated version on github, all ops in place, minimap, etc. :slight_smile:

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for folks wondering how to access the minimap, it’s toggled on/off with caps lock

Thanks for the update @its_your_bedtime, this is great.

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Orcas in the wild

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dove in for the first time tonight via the excellent @Allieway_Audio tutorials and the WIP norns port. amazing tool so far!

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Orca port on Norns works just with USB keyboard connected?

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ayup, it is quite good.

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yes, your keyboard appears as a HID device in Norns settings. It can also output midi or use the internal Timber and Softcut engines from Orca

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Wonderful! Thanks time to get that USB keyboard then…

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Demo to show live sampling of the Timber sample player engine resampling into the Softcut sampler engine buffer on Norns. A trigger bang clears the buffer. Thanks @its_your_bedtime for the help :slight_smile:

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That’s amazing @mlogger :slight_smile:

I’m going to be traveling for the next couple of days, so I won’t be active online much, but I’m looking forward to check up on the hashtags while I’m away!

I pushed a couple of neat things before I go.

Changes

  • Countless fixes to operator display, so all operators fit within 5 “styles” of ports. Colourized the special output ports. See image below.
  • Updated UI so commander takes the full width, also optimized it a bit so it run faster.
  • find: is now continuous.
  • Changed the inject: command, you can now type cmd+j, and the name of the pattern. Sorry if that breaks your VJ patches…
  • Added background animation support? I know, what-the-hell. It’s documented here.
  • Midi In Clock Sync is now tight, thanks Ryan Ramage!
  • Also, Orca now kindda works in the browser?! Not sure where we’re going with this but it’s going to be cool I’m sure. Maybe. Thanks Ondras, you’re the best.

Before I go, here’s a sc of my latest jam.

No wait, before I go, I’d just like to thank everyone on here, this is just the best community.

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Do you mind explaining the resample process a bit?

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If you look in the lua file there are different ways to trigger/bang midi, Timber engine and Softcut engine events as below.

[’:’] = ‘Midi 1-channel 2-octave 3-note 4-velocity 5-length’,
["’"] = ‘Engine 1-sample 2-pitch 3-pitch 4-level 5-pos’,
[’/’] = ‘Softcut 1-plhead 2-rec 3-play 4-level 5-pos’,

I’m triggering the Timber Engine to make a sound and triggering Softcut at the same time with a bang. You will see 2 blocks of code in the video, one for each engine. If you watch the curser I am increasing the record level input setting to fill the buffer of Softcut. Then I delete the record level input so it holds the loop. Then I play with the 5-pos values with the keyboard. At the end I send 2-rec box a bang to clear the buffer.

What I did on Softcut was keep 3-play a constant number and feed the 2-rec with a number to fill the buffer. This is like an input setting - it’s just a recording overwrite input level - a number of say 1 will record too quiet and high numbers 5 to 7 will record audio from Timber. If you leave 2-rec constant then it will keep overwriting and you will end up with a feedback mess. So I just fed it enough audio, then deleted the number completely to stop recording and hold the loop . 4-level wet/dry mix I kept a constant number. 5-pos and 1-plhead are the fun bits. After you record your loop - you scrub the buffer and play around with the start time.

If you use the same time interval to trigger Timber and Softcut you can make sync’d, clocked delays.
Once you are finished you can clear the buffer by sending a bang to the 2-rec box.

1-plhead - I used a random to scrub the playhead.
2-rec - you need to put in a number like 7 to fill the buffer then delete the number to stop rec into the buffer. Send this box a Bang to clear the buffer.
3-play - I used 5 to keep it constantly playing
4-level - I used 6 to keep a constant volume
5-pos - I used 4 but messed with this number after I recorded the loop - use a Random 4 - z

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Here’s another one using Orca and just the Timber Sampler player on Norns.
["’"] = ‘Engine 1-sample 2-pitch 3-pitch 4-level 5-pos’,
I set this up so you input numbers - like a shift register - in the top sequencer that scrolls from right to left. When they pass over certain squares they get duplicated below with a Jumper. The numbers then select different samples and change 2 sets of sample pitch information. The 2 triggers are clocked by 2 different Euclidian (U op) sequencers set at different times.

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This is inspirational stuff

Thanks for the detailed explanation!

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I think I’m experiencing a strange bug: when I use the euclidean rhythm operator U, it works normally until I put the Orca window in the background, or simply cover it with another window. When doing so only a few of the euclidean bangs are output. Revealing even a tiny corner of the Orca window solves the problem.
I’m running the latest version on MacOS.

EDIT: it’s actually happening with every operator, I think something is slowing down the Orca “framerate”

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Happens to me too when I have Ableton and ORCA open. I’d like to set up ORCA to play some sequences then bounce over to Ableton to tweak the instruments/plugins, but ORCA kind of loses it until I make it the active window again.

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Did you have the same problem with the previous versions? Because I’ve been experiencing it since I downloaded the latest

I haven’t grabbed the latest yet so yes I’m seeing it on an earlier version.

I know that, too. The Lurk-Chat says something about it:
“this happens when Orca loses focus- you can work around it by not full screening your other application. If you can see any portion of the Orca window it shouldn’t slow down”

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