Started implementing a new feature, it doesn’t really have a name yet, but the idea is to queue patch changes. For example, I wanted to make a music video, and I really wished I could fine tune the timing of when new patterns are injected into the patch.
If in your working folder, there’s a file named queue.orca, each line of that file will be input as commander queries when the program reaches that line. For example, if you put this content inside of queue.orca and load your main project file(ex: main.orca):
color:111;f0f;0ff
color:222;f0f;0ff
color:333;f0f;0ff
color:444;f0f;0ff
color:555;f0f;0ff
color:666;f0f;0ff
color:777;f0f;0ff
color:888;f0f;0ff
color:999;f0f;0ff
color:aaa;f0f;0ff
color:bbb;f0f;0ff
color:ccc;f0f;0ff
color:ddd;f0f;0ff
color:eee;f0f;0ff
color:fff;f0f;0ff
You will notice that the colours of the interface will animate, but it works for anything that the commander can interpret. It’s a tiny little change that doesn’t really impact anything else, but I thought maybe someone else might want to use this. It will remain a bit of a secret for the time being as this is quite a niche thing. Enjoy 
move:1;1
write:hello
select:0;0;10;10
erase
move:1;2
write:world