I just wanted to chime in and say that this is currently my favorite sequencer in VCV Rack, and I’m actually a bit embarrassed that hadn’t tried it sooner. Kudos for that.

I was curious though: There doesn’t seem to be a lot of sequencers in VCV Rack which can independently generate polyphonic output, and I was considering as to whether such a thing could be accomplished in Orca’s Heart. It seems like while polyphonic input might be difficult, or at least non-transparent without significant changes in UI, something like a polyphonic spread might be accomplished using a third algorithm parameter (a Z, imagining this could have some feasible mathematical basis), along with some way to fine-tune distribution of voices or something along those lines.

Anyway, this was something that occurred to me while playing around with muxing the four outputs into polyphony.

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it should already do what you describe to a certain extent - all of the notes are generated by the same algorithm but different voices have different rules applied, and algo y parameter controls how it’s done.

there definitely could be more ways to spread voices though, whether timing wise or in volume or timbre - the latter two can be handled outside of OH, but i think i’ll add the ability to spread voices in time - experimenting with this in the multipass version showed really promising results!

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I’m not at home right now, but maybe I missed it: OH already allows me to select polyphonic output, which will produce up to 16 voices per output? If you are referring to the inherent four voice output (I accidentally said input in the previous post), that’s how I’ve been using it to construct polyphonic sequencing, but I’m referring particularly to Rack’s polyphony feature.

i see what you mean - yeah, polyphonic output is in the plans!

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Doing a bit more poly-muxing with Orca’s Heart and company, this time using a bunch of Geodesics modules (particularly their Energy ringmod oscillator as my voice), apart from a number of the usual culprits. I started out with this little sketch, here:

and developed it into the following track by adding in a drum voice and patching in some MIDI control for improvisation:

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