Thank you all for your patience and support with these Orca updates. As you can see, this is a pretty significant update A special shout out to @tansaturn, @vicimity, and @klingklangmatze for their help with this; code contributions testing, and debugging 
Over the past couple of weeks weāve addressed a number of issues and integrated a number of features into a singular āSuper Orcaā script. This latest update has been pushed to github and is version. v1.4.5.
Installing
This and all future updates will be available via Maiden. Please ensure your Norns is up-to-date with the latest firmware.
If youāre a brave soul, developer, or just curious, here are more details on bleeding edge builds:
Summary
Create a developer version by installing bleeding edge versions into a folder called orca-dev with the following command in Maiden. If you have the primary Orca build via Maiden installed under orca this install process will not affect that.
norns.fetch("--single-branch --branch dev https://github.com/frederickk/orca/ orca-dev")
Or you can SSH into your Norns and running the following:
$ cd ~/dust/code/
$ git clone --single-branch --branch dev https://github.com/frederickk/orca/ orca-dev
v1.4.5 Additions
In addition to bug fixes, Iāve made significant documentation updates to help first- and long-time users of Norns Orca.
Iāve also added a number of tutorials (original) and demos to demonstrate basic and Norns specific functionalities. (these are installed automatically into dust/code/).
Changelog
For those interested hereās a a list with some detail on the changes made:
- Updated operator functionality to match base Orca, e.g. updates to
B and L
- Integrated Crow functionality operators
~, ], }, and ` @coollerue and god mode now defaults to 0 These operators are a breaking change from previous Crow branches
- Fixed screen flickering with Crow
- Reimplemented OSC out as
= operator
- Fixed
$ (r.note) bug
- Fixed the
X operator typo
- Squashed synth operator
| bugs and added support for 4 different engines; FM7, Passerby, PolyPerc, and Timber (choose engine within Params > Edit menu)
- Implemented in-between session save states; open last saved project on init
- Improved overall
pset params for better continuity between sessions
- Added tutorial/examples (pulled from here and demos for the different synth engines
- Merged
import and load project to handle loading of .orca, .txt, and .json files
- Fixed CLOCK > RESET bug
- Code refactoring and general bug squashing
If you uncover any bugs please let me know here, or file an issue.