FWIW, that warning isn’t normally an issue

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I’ve noticed the same issue for the Timber engine, something up with the level and position parameters. In particular, when you go into the Edit menu, the Level parameter seems to be stuck at -4.0dB? If I tweak it sometimes I can get it to change, but it snaps back there weirdly.

Otherwise loving the Norns version of Orca! In addition to access to a bunch of great onboard synths and samplers - and softcut! - I really think the Norns-only operators are very powerful - cc in, grid, and crow for cv!

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here’s a thing, with the random operator on DevOrca, you have the ability to specify a range but currently inputting capital letters (whole notes) creates havoc as R tries to use them as operators. it seems like maybe this might be useful in some instances, but since some operators, like the midi op, will take whatever you throw at it and convert a capital letter to its note equivalent, maybe it’s inconsistent? I feel like there’s an idealogical line there to be crossed where some operators pass operators and some don’t.

Sorry not really enough to go on here – if you can repro then let me know and I can take a look.

hopefully posting these DevOrca irregularities here is ok. LMK if somewhere else is better.

this is an example with C cycling T, I am trying to get even sequential movement through the T. you can see that given a upper boundary of 4, it spends the 0 and 1 at the first position and then only gets to the third position. given an upper boundary of 5, it gets to the fourth position but still spends the 0 and 1 at the first position, making for an uneven count.

https://www.instagram.com/p/CJKwpvaFXmy/?igshid=1qs3qh6sgclaq

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i’m on deep waters here, but i think it’s related to what was addressed in the main orca thread concerning norns version counting from 1 rather than 0. this supposedly have been fixed in the new 1.4+ version, but i also experienced the same issue even in the newest version…

i looked up the code mentioned in the linked post above (row 14 in dust/code/orca/lib/library/c.lua), and the “+ 1” wasn’t there. i added it, slept norns and loaded orca – same behaviour. removed “+ 1” again, slept norns and reloaded orca – then it worked the way i wanted to all of a sudden! no idea exactly why, but you could give it a spin.

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@2197 @fourhoarder @easterner I’ll tuck into these bugs a bit deeper over the next week or so. Timber issue I feel confident in resolving easily, the 0 v. 1 issue I’ll need to investigate, but the SC error is a puzzler. Stay tuned for updates.

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Hi,
is this last update available on maiden? I’ve updated from maiden, but I don’t see any change on my installed orca.

it shows up as a different program in the Maiden library, Dev Orca.

I didn’t see in my maiden, Do I must change config in somewhere?

probably need to do a library refresh on maiden, there’s one for both the engine section and the apps.

this may be a dumb question but how do I connect a computer keyboard to norns for orca?

Plug a key board into a USB slot and then navigate on your Norns into system> Devices>HID and then make sure your keyboard is set as device number one.

see Connect in the docs, control + clock - docs

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my Fates had the keyboard show up as a few different keyboards in the HID menu, which I then had to delete and some reboots were necessary of course, but now the generic keyboard I found on the street is quite happy.

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hey friends,

I am very new to everything norns and orca so bare with me :slight_smile:

is there a way to use Orca on norns as a standalone script using samples on norns? I don’t have a midi adapter yet to use orca with a synth so I wanted to try it with just samples.

thank you for any help!

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yep, it’s a major advantage of Norns orca that it is so easy to use samples. you want to install the Timber engine and use the ‘ operator. see the first post of this thread for operators specific to Norns, it has the options for the Timber operator. selection of samples is in the Params menu.

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thank you for the help friend! I really appreciate it

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Yes, you can use the Timber engine in Orca to play samples. I think it’s the default one. Load samples in the parametersedit+ Load Timber samples (or load and mess the settings of samples individually down the parameters page).

Then in ORCΛ something like

.D.....
.*|3C2.
.......

From the (updated) top-post of this thread:

' timber engine(sample octave note level position): Triggers sample player.
" timber param(sample param value): Sets timber param on bang.

(I need to sort out my installation – I just noticed I have | operator but no ' or " actually)

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thank you for the help!

super helpful that there is a “load folder” option in Timber, it gets tedious loading them one by one.

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