@PacificNorthWes, I had a brief moment and threw together a demo. it is not exhaustive by any stretch of the imagination.
focused on the distortion generator models and played with the drive, hi-cut filter, and level settings (as well as the mix balance). settings were tuned to taste given the input signal. input signal is an arpeggio from the vermona perfourmer with a touch of reverb from bam before it hits the boum. I employed no compression at all except at the very end.
order is dry signal -> boost distortion -> dry -> tube distortion -> dry -> fuzz distortion -> dry -> square distortion -> dry -> boost + compression + more reverb + some changes to the perfourmer to make things interesting
like the rest of the oto boxes, the boum really encourages hands-on adjustment and the hi-cut filter really adds to that play-ability. boost and tube distortions sound entirely lovely. fuzz is nice, but not necessarily something I’ll go to often. square sounds like something better suited for percussion.