Haha, great, so working perfectly now!
I’m running a Shield, from a shield kit all updated to 210114.
Haha, great, so working perfectly now!
I’m running a Shield, from a shield kit all updated to 210114.
Apologies if it’s obvious or already mentioned but is there any way to put norns Tape playback (instead of / as well as audio input) thru Pedalboard?
Sadly, I’m 99% sure this is not possible on the norns platform – engines are “upstream” of tape playback. I went digging for the exact reference in the docs (i remember a big signal flow graph somewhere), but… yeah I’m pretty sure there’s no way to do this. cc @zebra
You can probably stream WAV files from the tape directory with SuperCollider. Obviously that wouldn’t use tape or softcut, but it might be functionally the same.
I actually think it’s possible (and I just read the other day someone mentioning that this is how they use norns).
If you go in Parameters/Softcut
there is a variable for input tape
(after input adc
and input engine
), which seems to be set to -inf db
by default.
but, we don’t loop tape or softcut back to supercollider/engine.
i’ve gone on about this at length. i should have just added the change even though i don’t care for it. still hoping someone wlil PR it for me but it seems unlikely at this point.
qouting myself from here
i would still be happy to provide SC abstractions for putting TAPE
-like functionality (better!) in your engines directly.
that’s making Tape available as an input into Softcut, but the Engine system is separate from Softcut, and Tape is not available as an input into the Engines system
No worries! Apologies I couldn’t find this in the threads / in the official norns docs quickly I think it’d be cool to do, but it’s definitely not something I’m up in arms about or anything
agreed with the concerns you’ve laid out in that initial post
i’ll just add it. my main problem is that mix routes aren’t without cost on norns - they aren’t ad-hoc patch cables, they are permanent fixtures. every time we add a route it takes a little bite out of crone
CPU budget.
my second issue is just adding more menu-diving controls - it’s a bad form UI factor for a complex feedback mixer.
finally, i’d be more enthusiastic about this if we put the work in to make TAPE a little more polished - envelopes, looping, pause etc.
Ah, I see. I got confused between the files generated by the tapes (when the recording ends) and the tape actually running itself. Thanks for the clear explanations, both of you.
this seems like a really elegant solution! it might add to the menu diving within a specific script when pursuing a specific purpose, but it wouldn’t impact the more general experience of the tape as it exists. you could record something to tape and then simply play it back through pedalboard (or greyhole, or delayyyyyy or what have you) and then record it to a new slice of tape! it seems like there would be no difference between this and the ability to play the tape through pedalboard from a users perspective, seems like a win win if i understand correctly…
Beads isn’t yet open-sourced. Once the code is released we can look into compiling a supercollider synthdef for it, then use that in Pedalboard
Hello.
I installed this today and was wondering if someone could explain why resonator and granular are unavailable to select.
Many thanks
Assuming you installed the latest version, selecting them should send you through the install flow, which ends with a reboot, and after reboot they should be selectable.
Version 1.5.0 (f3a934c) now available! Should be available in Maiden’s project manager when your norns is on WiFi, or if you want a direct download: ZIP File This release does nothing for everyone who was already on v1.4.2 and has manually installed dependencies for the Mutable Instruments-based effects (Resonator and Granular). What it does do is: for all newcomers (or those of you who haven’t installed the dependencies yet), Pedalboard can now install the dependencies for those two pedals fo…
Ah OK. That seems to be downloading it now.
Many thanks.
Looking forward to trying out Pedalboard with a new electric fretless bass I’ve got arriving later today!
I don’t have a guitar amp.
So I’ll try plugging bass (with passive pickups) directly into my norns shield. That should be ok right?
I’ll also try plugging bass into my audio interface first, then monitor output into norns. Then norns output back into audio interface. Might be good for recording dry and wet signals on different tracks in a DAW.
A passive bass will need some kind of preamp for Norns. You might have something that does that already (pedals/etc.) maybe ?
Yes, I have a Scarlett 18i8 audio interface which has mic preamps. Looks like my plan for a lighter setup goes out the window!
Pedalboard has a global input gain that can boost your input enough to work out (up to +20 dB). The downside is it’s digital gain, so you’ll get some digital noise. Try it out, though, it may be good enough for your use case! Otherwise I use a small clean boost pedal before going into norns (Seven Sisters Lily Boost - Red Witch Pedals is tiny, pretty flat EQ, and rechargeable)
Otherwise I use a small clean boost pedal before going into norns
Thanks. I’ll give my current setup a try first.
Was thinking my next G.A.S. purchase might be an EBow or Aeon string sustainer.
Version 2.3.0 (3385b40) is now live. Available in Maiden (sometimes it takes a few minutes to show up) or as a ZIP file
The big change: Crowify! Now you can map Crow’s inputs to Pedalboard params. Use the params page to choose which params are controlled by which Crow input, along with some other fiddly things about how the mapping works