I’ve been kicking around this idea of a pin-matrix based script inspired by Giorgio Sancristoforo’s Fantastic Voyage, which has an interface like this:
Basically it’s 6 effect modules, 2 modulators with fixed routings (delay time & filter cutoff, choice of LFO or Random for each, no mixing available). Everything goes in and out of the pin matrix so that you can have the modules in series or parallel, arbitrarily sending them to/from a “tape machine” and/or the output. It becomes a fairly simple-to-use but wide pallet of tools because of the pin matrix. (Basically, I plan to make something similar to this, possibly borrowing a couple key pedals [limiting the choice] and basing the UI around a pin matrix).
BUT, I’m of course not suggesting limiting pedal choices, that would seem to be against the point of this script
After reading @papernoise 's suggestions above it sort made me think this pin matrix idea could be used as a page to route modulation.
For example,
- Env, LFO1-3 on the left, P1-6 on the top (4x6 pin grid).
- E2&3 to navigate updown/leftright
- K3 places pin, K2 removes pin
- hold K3, turn E3, attenuates signal (so that you can slowly bring up modulation)
Hard to imagine this sort of thing working very well in a situation where you want to be able to send modulation to multiple destinations of a single pedal—this sort of calls for a single “knob” per pedal to be under modulation. Maybe you could select modulation destinations individually as “slots 1-6” rather than “pedals”, but it could become quite confusing and difficult to remember what you’re doing in that case… One can imagine a similar norns script that’s just 6 modulation inputs for clouds… Anyways, I hope this is somehow helpful and idea spurning! I’m not a UI designer or Lua coder, so thank you for indulging me in a long post that maybe belongs in “norns ideas” more than here 