oot
10
Your UI looks really slick.
You asked about ideas and I have a lot - not sure how applicable these are to your particular plugin but here goes:
One thing I have been thinking about a lot is an additive synth with graph functions in the mod matrix, like the graph you have for amplitude per partial but mod amount for various sources (envelope, LFO, velocity curve, etc.). This means the user could be more granular in their definition of how the tremolo should be expressed.
Speaking of graphs, I think your graph looks really good but there are a couple things I’ve noticed that is clunky with editing graphs on the additive synths I’ve used and that is that they don’t have macros for doing simple edits like only editing even or odd harmonics. Something like being able lock or solo partials by a particular multiple would improve that workflow I think. I suppose with fewer partials it might be less of a problem however.
The additive soft synths I’ve used the most are Razot and Harmor and both of those have two features in common:
First is a really indepth phaser. Harmor’s is especially complex in that you can apply it both exponentially and linearly; and on both frequency and amplitude.
The other I would expect from a modern additive plugin and that is some way to offset the pitch of select partials to create rich as well as metallic sounds.
Here’s some more random ideas that might be impossible or stupid but sound cool in my head:
- Per partial compression. Having partials behave as restricted to an on/off state with a bit of envelope would hopefully behave like a spectral contrast effect, that underwater sound bad audio compression has.
- Per partial portamento/slew. Having partials detune before catching up would sound interesting in my opinion. Having a slew on all amplitude modulation of a partial could also sound interesting, like a smear in certain parts of the frequency spectrum.
- Partial stealing. Like note stealing but weirder. I believe some additive synths already do this subtly but it would be interesting to hear it exaggerated as an effect.
- Allocating partials to a second related frequency so you could get harmonic relationships the same way you could use two oscillators per voice on a subtractive synth.
- Multiple partial mixes for effects outputs. This would probably need an internal effects engine but sending different harmonic mixes to different delay lines sounds fun to me.
2 Likes