Thanks for the kind words!

The middle ‘envelopes’ tab currently lets you push and pull the harmonics very precisely over time… there’s also an excel spreadsheet-esque advanced editing of each harmonic’s adshr, which is… intense, but good for preset design. I wanted to go the “direct manipulation” route (painting/pulling/pushing the actual harmonics in the spectrogram visualization), but the prototypes I have for that seem over complicated so far…

Nice! Yeah, interpolation is built into the engine, but I’m torn on morphing… I know some additive synths have this as their primary modulation “vibe”. From the UI point of view, I’m a bit afraid of adding that additional layer of abstraction, sticking the the whole UI behind a “voice I”, “voice II” sort of thing… maybe it would be pretty doable with just the harmonic volumes (vs. the whole env section).

Thanks for the thoughts!

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