Even if I’ve been randomly orbiting near this forum for years, here I am posting for the first time, after a few weeks from when I brought home my Norns DIY shield.
More often than not, when I need to become friend with a new language/platform/environment, I find myself implementing Perlin noise for it and Norns was no exception; while this kind of noise is more popular in a visual context, it can be easily used slowly move synth parameters in an organic, never repeating way, similar to modules like Nonlinearcircuits’ Sloth, or MTM’s Turing machine.
The code is very much a WIP (read: it probably has bugs), but - in case anybody wants to play with it -, here it is:
Also, here’s some noise visualized on the Norns’ screen: