This is the kind of question that we all ask ourselves, explicitly or implicitly, but I’ve personally found that is a challenge to work through and a task that is easily derailed. I would suggest that the question be reframed. Instead of “what instruments are playable,” I would ask yourself “how would I like to interact with an instrument.” Upthread you clarified that you are specifically “not really interested in diff ‘sounds’ but control of them,” so I think this is actually what you are asking, but by reframing it explicitly this way, the focus is where it belongs — with the player, not the instrument.

The advantage of a modular synthesizer is that it’s an open-ended system that you design and which has an infinite ability to be reconfigured. The disadvantage of a modular synthesizer is that it’s an open-ended system that you design and which has an infinite ability to be reconfigured. In contrast, the advantage of the (original) Minimoog is that it is a self-contained system that has well-defined limits, and the disadvantage of the Minimoog is that it is a self-contained system that has well-defined limits.

To focus your question further you could provide more details about what you need out of your instrument and what trade-offs you are willing to make. The expressiveness of an instrument is 100% about the performer, and that performer’s ability is dependent on spending a significant amount of time honing their skill. I would argue, with only slight exaggeration, that one could devote one’s entire life to the Korg Monotron. It looks like a toy, but is it really that much less expressive than a flute? Of course that doesn’t mean you could devote your life to it or that it satisfies any or your personal criteria. What is it about an instrument that would inspire you to come back hour after hour, day after day?

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Screen Shot 2020-05-19 at 3.03.22 AM Screen Shot 2020-05-19 at 3.03.32 AM

Howe, H. S. (1972). Compositional Limitations of Electronic Music Synthesizers. Perspectives of New Music, 10(2), 120-129.

fun fact: H.S. Howe wrote the Buchla 100 manual.

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One thing I’ve found helpful with the MS, and I suppose could be applied to any other patch cable synth, is that adding additional expressive or playable controls doesn’t have to be so complex. I think a lot of people get really hung up on things like needing an expensive touch sequencer or multi-axis controller or something like that. While the VCA and mod wheel and trigger button already offer a lot along with the built in attenuation you mentioned it only costs a few bucks to pick up or put together a cheap A/B or A/B/Y footswitch, or a volume pedal which can be used for either volume or as an attenuator, or just wire up a few simple things like rotary switches and some jacks. Small things like this can add a great deal of options without breaking the bank.

is there a mod for the MS instruments that allows scalable tuning? the obligatory semitone quantization is prohibitive for me…

in a way I suppose- its not like it will get anything accurate but you could just for example take the keyboard CV out, run it into an attenuator or the VCA with the mod wheel controlling it, and then run it into the oscillator CV inputs to change the range the keyboard has until you get something you like. But if you want specific scale systems then I guess you would need some sort of controller/sequencer/external keyboard that supported hz/v and did microtuning. its the one real shame with the mini that there is so little midi implementation, so no pitch bend

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Thank you for posting this - fascinating. I’m really intrigued by this idea - something to explore!

OP mentioned it, but I am drawn to this one because of the obvious nod to Synthi user interface with the ability to store and instantly recall presets via the digitally controlled patch matrix:

Would also point out that the Easel can store presets digitally via the iProgram card (although I think there are problems with it supporting newer iOS versions.) The 208c is supposed to have more of a 200e style present manager at some point.

Novation mono station isn’t true analogue. However patches can be built from scratch and saved. They can be changed on the fly when being played back on the internal sequencer. You can record cc changes also.

It has midi in,out and thru. Plus CV , gate and aux cv.

https://novationmusic.com/en/circuit/circuit-mono-station

Interesting thread. I do use a Buchla Music Easel as my main instrument. I find this instrument is at its best when the control is hands on. It’s an instrument which needs to be learned and requires a degree of familiarity with the elements and dexterity in utilising them. However, in a live performance environment, I like to give myself a bit of a break by using an Octatrack along with an MUC MIDI to CV converter to handle some of the modulation and clock the thing via an AUX card. I also own a Bitstream 3X, which is perfect for Norns.

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I’m doing some plumbutter research this evening, and am kind of surprised that it doesn’t have its own equipment thread on lines. To YouTube!

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It’s fairly well documented here and at mw as well. Ciat instruments are a blast.

It’s kind of fun traveling through the lines time machine. And yeah, looks like a lot of fun! This synth doc is really well done.

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I’ve made a series of videos about the Plumbutter. https://www.youtube.com/playlist?list=PLP00NMQyOtBn4Z8gyfXqRtEgezEvU3AoB

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Not modular, but an old school playable synth, just for the memories:

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How is it not? The product uses Bass Station II’s synth engine in paraphonic form. The Bass Station’s oscillators are analogue triangle-cores. They have digital sync but that’s actually a good innovation, you don’t have to tune them, no?

The filter is a Roland-style OTA SVF. The overdrive and the distortion are analogue too.

The EG and LFO are digital but who cares? That gives you better control.


To drive this tangent back to the subject matter: I think there seems to be an unspoken assumption in this discussion, that purely digital instruments are not what we are looking for.

If this weren’t the case, there are plenty of modern examples of fantastic instruments with great expressiveness (playability), control (composability), and patch recall. Modern examples would be a Nord Stage, or a Shuriken Variax guitar.

If you want an analog signal path, most affordable options are paraphonic at best which I find extremely limiting. I wouldn’t suggest any single voice instruments. Not only are chords problematic, long-release reverberation being cut short by the signal path playing another note tends to be jarring. So monophony limits your expressiveness.

Therefore, if money is no object and you’re looking for an analog synthesizer, the Moog One is a polyphonic synthesizer with patch recall and terrific expressiveness and control.

But there is a yet un-mentioned hybrid that I find very intriguing: the KORG Minilogue XD. Comes in a keyboard form or as a module. It supports four voice polyphony, each of which consists of 2 analog VCOs. There’s a digital multi-engine on top of it which provides digital oscillators and effects. Patch storage and recall is very quick. It even has rudimentary eurorack CV IN x2 and clock IN and OUT. This would be my instrument of choice for the OP.

Unless you really want more tactile modularity in which case nothing beats a modular at that :sweat_smile:

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I think my post hit’s some but not all of the targets in the OP. It’s a suggestion because I like it. That’s it really.

I think I’d break this into the two elements the OP mentioned, without getting into the philosophical issues inherent in the request (which I disagree with for my own creative practice but can absolutely understand as a desire for someone who is uncomfortable or uninterested in learning many details of sound/instrument design).

Haptic elements
The early Moogs were connected to functional keyboards, which is why the “East Coast” thing was considered more playable by people who already had keyboard skills etc. One can certainly get any number of keyboards either as standalone units or as modular interfaces. Many keyboard options available today are expressive, some with weighted keys etc. some with novel surfaces like Roli.

Additionally there are a variety of modules (and Pulp Logic Tile format, which is my preferred for this) force sensitive pads that allow for musical gesture–the more of your skin touches the pad the greater the variable it spits out. Similarly the Makenoise pressure points do this sort of thing.

More novel haptic interfaces including ribbon controllers, things like the Touche etc are also available. On the even more exotic ends there are pitch followers, some of them quite sensitive, and one could use their own voice or a flute to control the synth. I’ve built one of these for bass (which is a nightmare for pitch follower due to slow frequency, I do not recommend) and it’s a fun thing to play. Breath control is also available via Pulp Logic Tile for either additional playable variables or as an entire interface in its own right.

To tackle the haptic side of things the musician is forced to consider what is meant by “playable” and what sort of musical gestures the musician considers desirable and/or possible. Probably the best way to determine this is to play with a few and go from there.

Memory
There are a wide variety of memory options for eurorack modular including:

  • knowing one’s system well enough to remember the nature of a patch and quickly repatch it. Would it be 100% exact from day to day? No, but then again neither is my double bass given changes in humidity, string age, bow hair age, rosin etc but as a musician I can know what the tolerances are and can generate music regardless. Same thing with a piano, Clara Schumann has a great letter in which she describes her improvisational practice as a means of testing the capabilities of pianos she used while on tour.
  • including a bank of DC knobs (Pulp Logic Tile format really comes in handy here) which you do not adjust and/or write down the values for and which are always patched to the same variables in your instrument.
  • taking a photograph of your patch and/or using any of the various patch sketching templates to manually record your patch. While it may seem tedious, assuming you design a relatively simple instrument and know it’s capabilities quite well you may end up with just a handful of variables or signal flows anyway. Just because your Eurorack has a zillion possibilities doesn’t mean you need to use more than three or four signal pathways.
  • MIDI-to-CV elements which then offload the memory to a computer
  • CV preset modules. There are several modules which store quite a few variables, you could easily patch one of these up to your key variables and let-er-rip with memory built into the eurorack module itself.
  • For a different approach entirely, if a sample-driven sound were acceptable, the Rossum Assimil8or and can run 8 sounds at once with three assignable CV holes, all saveable as banks and presets. This module alone plus some of the haptic ideas above would likely absorb a clever musician for some time with many expressive qualities, quickly selectable and saveable and switchable in the moment.

Using any of the above or a mix of the above one could quickly switch a fully patchable euro synth between sounds while on a gig with no more time than a digital synth patch change might require.

Item 2 of that ancient text from Perspectives of New Music pretty aptly describes the eurorack modular system. The other items are either indicative of the author not paying much attention to music being performed globally during and preceding date of publication (item 1), describe elements the OP as specifically asked (the ability to know the sound design and performance capabilities in advance, item 3), or an outdated perspective (thankfully) of electronic music education (final item). Fortunately, the past 50 years have brought about enough changes to make turn that bit of writing into a fun historical piece of ephemera.

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I can’t even articulate how ridiculous this comment is

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Not sure why, there are many such people who would like some element of modular synthesis but don’t actually want to deal with the workings of modular synthesis. Many people who would like a system that is like their current instrument but that somehow contains elements of modular synthesis. Nothing ridiculous about these people, they’re just focused on some other element of human/instrument interaction.

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Personally, I think that’s an odd assumption to make about someone’s instrument goals.

My interpretation of the original prompt is that the user finds that most modular instruments struggle with presets and switching musical contexts (tempos/keys/and more) quickly.

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