Dreams is upcoming software (in early access now) for the playstation4.
Its from the makers of “little big planet” (Media Molecule) which has a great level designer in it. Dreams has taken the concept of level design to new heights and is just a full on game engine. 3d modeling, Rigging, Animation, Materials, Realtime NPR renderer, Visual logic/programming, and a full on music creation suite.
Early access launch trailer:
I’ve been using it for a while and although its control system is very hard to get used to, I really think its one of the most amazing things made in a long time. It’s so cool its crazy. I can’t imagine what kids growing up with these tools today will make when they are our age.
Anyway, for a very basic comparison to Unity:
I created the following GFX synced to midi (using the OPZ) as a test in unity:
(why can’t I one box this again?)
and here is a Dreams version I made of the same thing (I have not done any music yet, just leaning the Dreams tools and I got a bit carried away… its work in progress).
It was much faster to create the Dreams version, and the Dreams version is more fleshed out. Not having to learn 2+ software packages and how they work together and jump between them with import/ export issues is a huge savings in itself. On top of that, if you are patient enough to learn the dreams ways of doing things, (using a game controller or the motion controls and all the software quirks) its quite streamlined for what it is.
I will go on with some other things but just a first post to get started.