since the input is driven by some kind of oscillator
yeah indeed, that’s a super cool but also fundamental feature. it’s what i mean by “driven with an arbitrary phasor” in 246. the phasor doesn’t need to be a sawtooth.
at audio rate in digital, manipulating phasor gives you so-called “phase distortion synthesis,” which was famously capitalized on (and coined) with casio cz series as workaround strategy for yamaha/stanford’s FM patent.
PD does what you describe
sure you can implement bandlimiting via additive synthesis in PD, either with sinesum or freq domain. this is again fundamental stuff for any computer music environment since early days of csound or digital hardware like TG77, PPG.
(my favorite implementation of additive waveform definition is probably in supercollider, cause it has powerful array methods. i dunno if you’ve used SC but in general i think you would like it. it’s trivial to make arbitrary (audio) rate sequencer: { arg rate=10; var seq = Dseq(Array.rand(16),inf); Demand.ar(Impulse.ar(rate), 0, seq); }.play; …but, wrong thread…)
maybe my main point is just that “audio rate sequencing” is “wavetable synthesis,” you are just defining the wavetable in a novel way. one nice thing about pure analog is that these are really the same thing and don’t require special treatment.
anyway, fun stuff 