I only used the Teletype among monome’s modules, but they do seem like they make a great little system in conjunction with the grid or the arc. I’m sure other people on the forum can answer your question better than I can, so let me focus on the second one.
What you need to start really depends on what kind of music you want to make, but we can maybe boil it down to:
- you’ll need something to make the initial sound. An oscillator, or another sound source. Now ask yourself, what kind of sound are you after? Are you more into synthesis or sampling? If you’re into synthesis what kind of sound are you after, should it be classic subtractive, wavetables, FM, Buchla-style fm/waveshaping, etc. Probably to begin with it makes sense to get an oscillator that does a fair amount of things, but isn’t too complicated or overloaded with features.
- you’ll need something to play your modular, I think this is where the monome modules come into play. If you’re already familiar with teh grid and arc, then it would make sense to use those to play the modular.
- you might need a filter, but maybe you won’t… maybe a low-pass gate if you’re more into percussive sounds.
- you’ll need modulations to make the modular make sense. Don’t underestimate how much modulation sources you’ll need! Make it a good mix between envelopes, lfos, sequencers and more exotic types.
- also you might need some utlitiles like attenutators, multiples, modules that act on polarity or do logic operations, a clock divider, mixers… again it depends on what sounds you want to make and how big your modular is going to be.
- Most of everything don’t think too much in terms of classic keyboard synth architectures. Don’t try to just replicate a VCO-VCF-VCA-MOD architecture.
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