Anychance somebody is willing to work on Crow compatibility for this? Would love to use this to sequence JF in poly mode via i2c. Sadly, not a programer though… :frowning:

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that’s definitely something that i would use. i’ll look into it :slight_smile:

edit: just submitted a PR :sweat_smile:

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awesome! thanks so much! im not a github-er but ill be first to download it once its ready :slight_smile:

So, first thing I did when I got home was to update and run Rebound through crow–>JF…Thanks again. I’m running across an issue with the scales…compared to the output of Norns audio, the audio coming from JF seems to be “out of tune” or off-pitch compared to the key and scale it is set to. If I play the Norns audio together with the output from JF its more obvious. I’m assuming it has something to do with the scales programed into the crow script, but I have no idea how to check it. Any thoughts?

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I will look into it tomorrow, but I think I already know my mistake. Sorry for the inconvenience! :sweat_smile:

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Thank you thank you thank you!

Thanks ! This is so much fun !!!

I have looked at the code, and i’m not sure what’s happening. i use the same note calculations as awake, and they seem to be right. have you noticed this with awake as well?

i didn’t add any scales to crow, and there isn’t really a crow script here. just a line that calculates the note number and sends it to JF. check out lines #250 - 252, in rebound.

Nope, haven’t noticed it with awake. I’ll try again. Maybe I was doing something wonky. If I recreate it I’ll try to capture some video maybe…thanks for looking into it :+1:t2:

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I put out a single that uses Rebound and just wanted to say thanks, it’s fantastic. @enneff


It comes in for the last chorus/outro at 2:50.

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Having a good time with Rebound. Thanks for the script!

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guys, where can I find the rebound script to download…?

Still one of my favorite scripts…Finally got around to making a little video of a session snippet with rebound as the main sound source, plus tunnels script and some reverb.

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One of my go-to sequencing apps as well. I have a re-occurring idea for Rebound which may produce interesting results…or might be perfectly dreadful: It is adding the possibility of randomly occurring walls which interject brief, repeated sequences from balls becoming temporarily trapped in a confined area. The single control of these walls might be a degree of randomness (ie 0-100) in the preferences page, with the walls appearing for several seconds in a zone before disappearing.

Throwing this concept out there to those with the necessary programming chops :wink:

Rebound 2

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heh… see also : Pong

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One can’t avoid a tangential connection to Pong with Rebound (I am a 70’s child), but what I am proposing is also a different animal.

Actually, I could see what you’re composing being a NewGrounds flash game by QWOP designer Bennett Foddy. If anything this would be such a bonkers and fun twist on the original!

Sure sure… but my point is the mechanics (and code) of a “wall” and its intersection with a bouncing ball might be inferred from the Pong code

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What I think/hope these temporary, fleeting barriers will create is unexpected, trill-like ornamental moments in the composition. Difficult to know without actually implementing the concept into a live app, but that’s what my imagination tells me.

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awesome idea!

it would be neat if you could also have the option to place objects.

like some geometric shapes or some blocks that would create a playfield of sorts like on an Atari 2600.

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