Something else to bear in mind with Maths - if you use the Both input then you have a direct link between length and pitch, but you’ll also have a rise section in the envelope. If you want to avoid that and have a percussive / decay-only patch, you’ll need to patch to the Fall input on Maths - but if you want the same length/pitch relationship, you’ll need to invert the CV going to Fall, since higher CVs increase the length of Rise and Fall. Channel 2 or 3 to the rescue!

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Sounds like a great book, thanks for mentioning it! I just read this article about it and now I’m thinking of buying it.

However, since I don’t have any background in music theory or mathematics, I’m not sure if it’s the right book for me. Would you (or anyone else who knows the book) say it’s suited for someone who is easily scared off by western music notation and mathematic formulas, but loves graphic notation, binary patterns and all the computery stuff?

Edit: I just found out that the author of the book has a series of videos on Youtube, where he talks about some of his composition techniques.

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Speaking of sequencers, the Elektron RYTM and Analog Four (MkI and MkII of both) now have new firmware that lets them sequence external MIDI gear, among other improvements. I might have to try this with my RYTM now, since that could be a very neat way to sync my Minitaur with the drum track!

https://www.elektronauts.com/news/490

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Johnson is not a mathematician or a computer programmer–he’s a musician who dabbles in both just to find compositional ideas, so none of his algorithms are very difficult to suss out. The math is pretty easy, as are the computer algorithms. And Johnson is a very clear writer. That review you linked is actually more mathy and complex than most of what’s in the book.

Johnson likes finding simple little algorithms that produce interesting musical results. He feels that the more complex the algorithm, the less immediately musical the results. This means the musical ones are easier to understand.

You don’t really need any musical theory to understand the algorithms, because they’re all melodic. (He has another book on harmony.) It does help to be able to read music. Johnson assumes musical literacy, in order to show you on paper what the results sound like. But one could implement the algorithms and then find out what they sound like that way.

You might look at the articles he has on his website to get a flavor, although the book is generally better. Also try to get the book through Inter-Library Loan before dropping the $35 on it. I bought it new and have no regrets. I’m musically literate, but have none of the math on which the book draws, and only very basic programming chops. I was able to understand 95% of the book without much trouble.

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Thanks a lot! I’ll have a look at his articles and see if I can order a copy at the local university’s library. But after watching some of his Youtube videos and reading your reply I think it might be just the book I’m looking for.

The review really gets a bit tricky towards the end, but I guess it shouldn’t be too hard to figure out with the proper amount of coffee. I do have some basic musical literacy, just not a very good intuition for western musical notation. I’m more into grids and boxes and bytes - but in the end that’s just a matter of visual representation…

Sounds exactly like what I’m looking for, complexity emerging from simple rules. This is a property that I also like a lot about cellular automata.

After reading the review, I spent some time thinking about how to create some generative self-similar patterns with Teletype. The first algorithm in the review is quite simple, but could get tricky memory-wise for longer melodies. But I’ll see if I can figure something out…

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The book has some nice sections using grid diagrams and carpet weaving as visual metaphors. They actually take weaving algorithms and turn them into melodies. Some of the “tiling” articles get at this.

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in the analogue realm if you have something with a gate/clock in theres plenty of weird fun to be had using unconventional things or ‘or gate’ combined things as step triggers. if you have a set up where you can also use the sequencer as part of some sort of feedback loop with its own clock input it can go a bit further. also you can add something like a switch or vca or two to that too so you can multiple or attenuate the influence the seq has on the loop. can make for some more unpredictable but still semi-sequenced or stable sounding movement.

i’m sure there are ways of implementing similar results in the midi/digital realm too. using things like counters and logic or math functions.

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i’ve added the johnson book to my TBR, looking forward to checking it out.

my process with drum machine sequencing is DAW focused, b/c a machine that can handle it is a bit cost-prohibitive for me at this point. i convert text to binary representation, assigning words or phrases to three or four separate sequencers (usually sequencing higher-end percussion—i keep my bass drum at a 4/4). i try to keep 35 or so steps as my max, because it’s easy to get lost when programming, but i also make sure the patterns are all different lengths, for polymetric phasing.

this works best with different hi-hat/click/glitch/snap sounds. bringing in snares or toms tends to muddy the track too much.

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@ParanormalPatroler just posted about the new ADDAC215, a dual S&H/T&H with slew per channel. It has a little flip-flop built in for alternating trigger between channel 1 & 2; looks perfect for hocketing and melody derivation.

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I totally understand that some synthesis/sequencing makes more sense in the non-modular arena, while some is perfect for modular. It can be difficult to predict which approach will work.

I happen to be inspired by African ensemble drumming, so I imagine that having 16 gate outputs would be conducive to building a rhythm centrally, with many different sound sources triggered from a single module. Of course, I realize that ensemble drumming might be rule-based - I really haven’t studied it that deeply from a compositional viewpoint - but my instinct is it’s more complicated than simply having every part derived from every other part through generated patterns.

That said, the interface for a non-generative gate sequencer could pose a challenge.

Wait, what!? Has it finally happened!? :open_mouth:
Do you know if there are any limitations vs the Elektron devices that already supported MIDI sequencing like the Digitakt?

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I haven’t dug into it completely yet, but it appears they basically brought the Digitakt sequencer into these two units - they made a point about scale per track and different tempos per pattern, etc.

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Yeah, just noticed those features as well, quiet nice.
From a quick check it does seem like it has slightly less features than a Digitakt in that it seems like there is no MIDI CC output/control. And it seems like the MIDI tracks are not additional tracks, they run on the internal tracks, not sure if they are mutually exclusive (ie MIDI on = no internal audio and vice versa).
And no polyphony on the Rytm?

[edit] Link to post with more info on Elektronauts https://www.elektronauts.com/t/analog-four-1-40-analog-rytm-1-50/108037/375 and video from bobeats with more info https://youtu.be/t51_1VFDml4?t=431

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You can totally build that in modular. It’s just the most expensive way to do it. But I see the appeal. If that were my bag I might build it in Axoloti and use an off the shelf hardware midi controller.

On the topic of hocketing - “Hockets for Two Voices” by Meara O’Reilly just released & is an experience.

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Really great, thanks.

just came across a (very) old pic of when i first started experimenting with this method. before i realized i needed to keep it all in the high end for best effects. this shows three sections of the track i was working on, with three separate percussion tracks each.

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I’m a bit slow on the uptake with this. Apologies! Here’s an excerpt of a short video I made about the sequencer. I grabbed the parts where I talk about the permutational stuff.

https://vimeo.com/369143624

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Much appreciated. Seems like a lovely concept and I’m very curious to see, if not the final, at least some permutations of the implementation. UI/UX etc.

I watched one of the trailers for Subotnick yesterday. In it Morton goes back to mills college and sees the original Buchla 100 system.

He mentions using three 16 step sequencers, set to 15 steps, to create the first part of Silver Apples.

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