One thing I like about Rene is that is allows very intuitive multi tempo control with WYSIWYG patching. I liked Rene for generating basic melodic ideas and as a gate sequencer.
Rene 2 I find more convoluted but with z mod and snake mod you can definitely get complex polyphony. One thing that annoys me is no keyboard entry of notes. It is a bit tedious to program and recall, so I haven’t explored it yet as much as I should have.
I use an Entropy Engine, sometimes combined with sample and holds as described by Crim above and like mdg said mixing in random octaves and semitones with precision adders. I also switch gates between melodies or break melodies by chance across voices.
It is fun to ride the tempo knob, and it can be clocked using PNW expander to DIN, although not multitempo.
I wish there was something in modular that had the programmability of Nerdseq with the patching philosophy of Rene, keyboard input and unquantized record option.
I find pure Todd Barton style timbre and building-block patch exploration very interesting. Rhythmic manipulation is cool too, but for this I usually think simpler (something that could be played by hand) is better for arrangement.
I find generative melodic music gets boring after a few bars and no amount of FX can cover up a lack of modal development.
If I’m seriously writing, I may have begun an idea on modular, but if it doesn’t sound right quantized, I will play it out on keyboard, and for development unquantized midi mapped to cv is still king.
Sad but true, at least for me.
Then same randomizing techniques applied.