okay so I Did This Thing. per @Starthief and @grey, here’s how it goes:
Timerunner sends master clock all over the place (those are 1:3 headphone splitters I got on eBay ages ago for cheap mult’ing, mult’d to Links, etc), sine from Batumi to Marbles (in SR mode), to Stages (6-stage SR), to Telephone Game (3 stages + Sum, and has a clock thru for convenience). so it’s a 12 + 1 stage ASR.
Using internal envs and VCAs where possible for simplicity, Tides to LxD, Braids n Plaits triggered internal envs, Rings struck by change in v/oct. Braids has a little “meta” voice changing going on. I tried it with Plaits model switching too but that was Too Busy. Kick from Peaks. One stage also controls Jitter on Marbles for occasional you know jitter. Timerunner contributes additional rhythm trigs/gates.
here’s a lil ditty:
more in there:
https://dbr.ee/StAQ
this was a neat experiment as it got me somewhere with a patch design consideration as my jumping off point, regardless of whether or not it “works for me.” amazed I have three different ASRs and “if this was My Style” this is a fine place to start. interested to see how I pull this apart and back into something.