adapted from code found here. not much to say about this one, it makes it rain… and thunder. includes an engine, so a sleep is required after installation.
just flooded tonight’s broadcast with this script.
@Justmat wondering…
would it be possible to add an additional feature to trigger lightning and thunder with Buttons two and three? with maybe a little lightning bolt graphic?
(this would be in addition to the already random thunder sounds)
resisting the urge to comment on every script i’m loving, but this and otis are incredible thank you @Justmat kind of wish i could just have showers in the background of everything i’m doing
“You can plan a pretty picnic
But you can’t predict the weather”
A. Benjamin, October 2000
(Sorry, I could not resist but since you said “Hey ya” I just can not)
Made something short with showers, I figured it’d make a great source for all kinds of filters, so I ran it through three sisters, QPAS and a ResEQ. The result is super intense, I love that script so much, thanks @Justmat !
I love the simplicity of the script and especially the visual.
Now, the complications: I was wondering, first stating that I have very little coding experience, would it be possible (at the minimum) to add a midi map-able low-pass filter (with a smooth random lfo?) to the rain sounds? Taking it further, can you add/combine the functionality of something like “phyllis”? Finally, would it possible to add global filter control to norns (like the Reverb) so that every script has the ability?
If someone would help point me in the right direction (or do this), wow just wow.