This is a classic Nintendo port of spacetime(Norns Study 3), it should run on any normal NES emulator. Developed on 9front’s Nintendo emulator, also tested on fceux and nestopia.
Spacetime is a weird function sequencer. It plays a note on each step, each step is a symbol for the action. It has 8 operators, I’ve added a snare hit to the random note operator for fun, and all operations wrap-around, since it only runs on 4 octaves.
To build it on Linux or OSX, run build.sh, if you’re on Plan9, use pcc to build asm6, and tools/asm6 src/cart.asm cart.nes
That would be nice thanks if not too much trouble, cementimental at gmail com … I probably could/should try compiling it myself but I’m not even sure if the info you provided will work in OSX?, and the part of my brain which deals with following tutorials for command-line stuff I don’t really understand at all is burned out today from hours trying to get Norns shield working
I love this sort of systems, simple rules that expand into a ton of possibilities. It’s a great study, and I was wondering how many lines of assembly it would have to be compared to its lua counterpart.
I cannot be the only one fantasizing about running a 6502 emulator on norns now
Also fun to see people doing things with Plan 9. I haven’t followed the development for more than a decade, but it’s a strange, and at the same very familiar contraption.