It’s a bit like MPC behavior. Stop after stopping the sequencer on an MPC (at least on the ones I have), however, will also mute all running sounds. Now that I think of it, this might actually be something I’d like to introduce on reset for Step (https://github.com/antonhornquist/step/issues/4 created)
That’s a really good idea, I’ll consider it.
FYI: I’m also planning to implement pattern queuing via grid / arc / encoders and for that I likely will use play as a shift key of sorts.
I’m actively trying to avoid having too many modes as much as possible in my scripts, and trying to be consistent. This is of course a challenge given that there aren’t a lot of buttons and encoders on the norns. 