Hi Corey, in this work all synthesis nodes start only once and remain until end of composition. It's more of analog style sequencing. Base meter grid is played with impulse generator synth (demand rate ugens). Sound generating nodes react to those impulses according to several predefined rules.
There are some routines also. For example pitches are calculated with sclang routine that runs in background. After some experimentation I came to solution of calculating pitches and placing them in buffer and let the synth take in from there "whenever it wants".
As for samples, no there are no samples in this work, everything is generated real-time. Synthesis methods involved are modulating (fm, am, ringmod, waveshaping) and granular mostly.